Im having trouble with imports, it completely crashes my UDK, it doesnt even respond when I use end task on task manager or the click the close button, it just freezes. model info: Tris: 1362 texture map size: 2048 x 2048 normal maps 2048 x 2048 specular: 2048 x 2048 Custom collision mesh made inside max 2013 I cant see…
Apparently now its BACK to NEXT YEAR part of the email I got from demandprogress: "Wow -- That was close: After threatening to hold a vote this week, the House Judiciary Committee just cancelled tomorrow's hearing on SOPA! WASHINGTON POST: The House Judiciary Committee confirmed Tuesday that it will delay continuing debate…
Hmm likeness apart, there are standard you need to set for yourself. Someone said an asset is never complete, in a sense that's true because as an artist you want to keep on polishing your work forever, making it better and better. They key here is that you need to work on the whole model together. Don't polish just 1 area…
ahmfg... can't stop doing these... all those wasted years trying to do realistic observational stuff :poly122: (jk, but these are really fun :P) super special fun time sketchbook exclusive wip shot... kinda :P Forgot the final step: walk away and make some tea/put blade runner in the dvd player, then come back and realize…
644 hours in 6 months, wow! Tell me more about it: How many hours were you doing a day? Were you only watching the video once? Would you have any advice to give me? I actually follow the steps while watching and put the video on pause to do what he does on my own project. It's an average of 1.60X the time of the original…
Hi there I have two screens, and i prefer having PS on one and 3DO on the second. The only issue i'm facing is that whenever i have 3DO in fullscreen, as soon as i apply a new material or anything like that, it somehow jumps in between the two screens which is really annoying. And a second question i have, will there be…
Hi! I'm a bit confused by the title which mentions normal map issue due to 'UV-Seams of high res mesh'. If this about transferring highpoly detail to a lowpoly using a normal map, I would think only the lowpolys UVs are relevant? Along what Eric asked, what does the lowpoly look like with just the baked normal map applied…
Hi folks, I’ve been working on a Blender add-on to speed up asset prep for UE5/Unity. It automates LOD generation, collision mesh setup, and clean exports — basically removing a lot of repetitive steps for environment artists and tech artists. BlenderNation covered it recently: 👉 BlenderNation Article I’d love to hear what…
Sci fi hallways are always a blast, good for any skill level. You'll brush up on creating geometry in creative new ways without worrying about it being "right" since it's sci fi, and kick up your metalic texturing which is always fun. Most importantly it gets you thinking modularly which is a core skill to have, work…
Hey all, Pretty straight forward question. I'm trying to bake a normal map, I've separated the object to explode. My object has about 10 pieces. My issue happens when I'm trying to increase the envelope on some sub objects only. It works for the 1st 5 but as I make my way down the list it stops moving, no increasing, no…