Hi neat works here congrats, Just quickly curious the "tape" mesh, was that by hand/eye "made" or did you do some sort of sim (simulation) on it? I ask cause its very tight & looks neat & was curious if you found a quick solution. Tons of how to's about these types of practices, on surface materials, though i found many to…
Buzzkill, but this is not good reference. Do NOT use this for anatomy practice. @b_fair, Stick with actual 3D scans of real people (3d scan store, triple gangers, etc.). Don't use DAZ, unless you want to stifle your ability to read actual form & scale with accurate depth of how the computer sees the human body. I would…
from what I have learned it comes down to just practice practice practice. It's going to take some time. I've started doing some basic 2D painting to try and get a better handle on form. There are plenty of resources out there. I suggest starting at http://wiki.polycount.com/TexturingTutorials. Also, check out…
I am developing a short film called The Psychic Ambassadors, featuring timeless beings responsible for ensuring that the world of ideas does not collapse. The project is envisioned as a series, with iconic characters such as Proyector, Maquinito, and the artist Dafome. This narrative has been evolving over many years, and…
Looking for Rigging specialist to modify, strip and optimize metahumans rig so we have a de-cluttered, smooth running non modular (metahuman system) rig with the same operating level. Need to also add some additional controls with helpers and blendshapes that involve NSFW work, must be comfortable with this. Required good…
Well done on the prop! In the future try to avoid N-Gons, it's good practice to make your mesh have only triangles and quads, especially for games. Secondly, your textures are fine but they seem too proceedural. Try to break up the edge damage (like multiply a grunge over it). You don't usually get mud on a camera like in…
Now remember, this is your digital sketch book just like devineArts you can upload your sketching work process or just final sketches. So far I see that you are at the first stage of sketching so I am unable to crit these. You need practice, and lots of it. I would go watch the vids on youtube on how depth works with rough…
Leaving aside the fact that no one would put this many polys into an axe handle in the early 2000's, sometimes it is/was one vertex at a time - This is why one of the top best practices is to build a shape with the least possible detail, then iterate over it. When to increase subdivs, when to add support edges,…
Cool stuff! although the mechanism seems to me to be overly intrusive as you need to lift the whole lightsource to reach buttons, a practical solution that comes to mind would be foldable screens in cameras
Yeah, I'm with Brian on this one fer sure. You've gotta show some of your art, especially since you've been studying since 2013. 4 years is essentially the amount of time people spend at a University. I know there's the saying that "practice makes perfect", but you can spend years practicing. But if you're not practicing,…