@tysiu : Yeah I've got perspective on, I really never know what to do with that. Some say it's mandatory to use the perspective all the time, some others to switch between perspective and orthographic (which I do, but not in a good way I guess). Fact is ... perspective is a mess ... First pictures were with a focal length…
Hello Hello Hello, I am new to game art. I sculpted a head in zbrush and zwrapped it to make a low poly. The problem I noticed is that there is ugly faceting around the nose and ears on the low poly. I was told to select soft edges to import into substance painter, but that doesn't solve the faceting around the ears and…
The face needs some work. Dreamer recently cobbled together a pretty useful thread about this over in the technical talk forums. The ears could certainly stand to be a bit more flared out from the face (just looking at your ref). Other than that this looks like a pretty neat project. [generic "go speed racer" comment]
I think you are headed in a great direction generally and applying what others said could really help. What strikes me as a bit odd is the face. Are you aiming for the overwatch style with the face as well or are you trying to match the style of the concept art? In either case I think you could push the shape of the eye to…
Hey folks. I'm doing a little R&D. I'm looking for games, or 3d art in general really, that uses the polygon faceting as part of its art style. Interstate 76 was a nice albeit very low poly example of the kind of thing I'm after. Any suggestions would be most appreciated. Cheers.
There is one in Germany. :3 EDIT: On the serious note: According to the studies of Science and Technology Houmids or Primus came about 1 billion years ago and there were science studies we find today that proves that we are all from that race through the generation and time as human form finally took shape about 5-10…
Thanks, folks! I suspected that a lot of the charm of the modern low-poly style came from how lighting is used, but as you can imagine it's tricky to pull-off real time shadows and post-processing effects on a mobile device, especially when you've got quite a few of these guys running around. Characters I will admit I like…