Ya, I think many engines these days have a lot of the same tech, and could be doing a lot of the same things as Crytek, but choose not to because they don't want to sacrifice performance. I think the amazingness of Crytek's engine is the fact that they have all of those things, and while you still need a good computer to…
Hey everyone! I've finally finished my Venice Map after around a year and 1000 hours. Here are some of the screenshots. You can find more on ArtStation, thank you! :) https://www.artstation.com/artwork/oJAEl4?notification_id=6457862914
I had similar, grey looking surfaces in UE4. You have to play a bit more with the parameters. Try to create more diverse masks, a bit more noisy, flat surfaces, 0 and 1 values, flat masks isn't a good idea. + I always export my models to the engine in early stage and I look at the textures in the game engine. Not max\maya…
Hello PC! Im just trying out the Unreal Engine 4 and i dont know why, but my Maps are more weak then in Toolbag. Why is this so? Look at my example: Same Maps! I think the Maps in Toolbag came out a lot stronger! And where is the Gloss Slot in UE4? I pressed the Gloss in the Metallic Slot, is that ok? How can i improve my…
Oh man, this is going to be sick. Before I thought it was Unity exclusive, but last month, Otoy actually made an announcement that Octane/Brigade will be coming to UE4 next year, with private beta testing having already begun. https://home.otoy.com/unreal-engine-announcement-siggraph/ You can see off-screen footage of it…
I searched on the forums here and it seems there is little to no interest in the engine. I actually downloaded it and I am trying it out. They seem to be taking feedback seriously. Some of my issues with it is the material editor(no nodes) and how you need to set up textures( uses only .dds files and includes certain…
Hello, I have created a cyborg T rex, 6000+ Tris, and scripted it into Epic Games Unreal Engine. It has 2 main animations; a walk and an idle animation. Here is a link to a short video I have put together ([ame=" https://www.youtube.com/watch?v=YTf9c1MpwII"]http://www.youtube.com/watch?v=YTf9c1MpwII[/ame] ), which I feel…
Hi I'm working on a game built in the UDK and I just fired it up today to test rig stuff in engine. Everything works fine on the test rig except that I have a pelvis bone that doesnt seem to translate up and down motion from max to unreal. Instead, if I move the pelvis down, in unreal the feet will move UP. Rotation…
UPDATE: This issue has been solved and had nothing to do with textures or meshes, in this case the problem was caused by a file called sharedbones.qci, after replacing it with another version randomly found, the problem was fixed. more info in this reply: http://www.polycount.com/forum/showpost.php?p=1764090&postcount=30…