I guess I'm seeing something that others aren't. Lord knows I could be wrong (and it certainly wouldn't be the first or last time). I had a chat with one of the creative directors I work with regarding interactive worlds, and how Video Games seem to be moving into a direction less about a linear controlled story, and into…
Hey there Polycounters, it’s been a long time since we posted something on here! We decided it was time for a new stylized environment piece! At the beginning of this project one of our artists initially decided to start working on a small diorama scene, with a mission to broaden her skillset and refresh our studio’s…
Hi everyone i am making a bust of morgott from elden ring, before i proceed with detailing i want to ask you guys if you look it correct with the proportions and other stuff, addionally i want to share my progress in this post. some references from the game
460 watts seems overkill? imo should have some high efficiency (80+) with lower max watts... especially with a "simple" cpu and no addin gpu, the entire system will probably have a hard time even reaching 100 watt
thanks for all the comments and crits! heres a small update, finally will have time this weekend to crank things out! just addin some props n filling the room up, cant wait to start tweaking the lighting and fine tuning colors. getting sick of making bones lol
I seen that a few years ago and they said it would be " the latest trend " !! I have never seen anyone with it to this day ...hmm..however it is kinda neat ..like any other body art/piercing it can look good on the right person anddone the right way ..
Hey Guys, Im Aaron, I study vfx and focusing on Creatures/Characters. I Started with my first Demo Project and wanted to ask you about a bit feedback :D it's a Raptor and im doing it in zBrush, i completed the Base proportions and adden some wrinkles. Is it going into the right direction? I Would be very happy about a bit…
You are apparently trying to "bake".. but from what? we don't know. But assuming the high poly has good shading, there is no reason why baking a normal map to that geo and UV couldn't go a long way to compensate for that type of smooth shading looking ugly. Addionally, I would be worried about how the model is…
I enjoyed making Ao Bouzu, the Yokai a few month ago so much, that i have decided to make a serie of these guys, i'm just not sure how many i'm going to make...All will be sculpted in Zbrush and rendered in Keyshot and made ready for 3d printing as i'm planning to have this collection sitting on my shelf. Here's the new…