Quarantine finally gave me the motivation to do something I've always wanted to do over the weekend: Make a character on the go, without a plan or anything and see where it ends. And here it is Just a quick and fun project. Thanks for having a look :)
Hey guys! Real-time study based on amazing concept of Michael Maurino.The character modeled in Zbrush, low poly in Maya, bake and textures were done in Substance Painter, the real-time render in Marmoset. Hope you guys like it! :)
My idea is too have a similar art style to games such as "Firewatch", "RV There Yet", and "A Game About Digging A Hole". Those low poly stylized games with good lighting :D . Although I think I have most of it down in my own unique way, something just still seems off to me in the sense that it doesn't feel "complete" I…
Hello! First time posting on here, wanted to get some feedback on my sculpt so far. This is the concept! Very cool by ToothWu Here is the sculpt so far Currently unhappy with arm armor bits, Armor detailing in general if anyone has any tips on how to cleanly detail the armor. Workflow rn is Z modeler, apply dynamic sub d,…
We are developing a stylized mobile game and are looking for a programmer who can help move the project forward together with our lead programmer. We already have a strong technical foundation and several systems in development, but we now need someone who can assist with implementation, optimization, and further expansion…
I don't want to change this original post too much but look below and you'll see the updated character. Or click this link: https://www.artstation.com/artwork/0V8Ay Old post:
Uhm, well yeah thats my manly chest: =D This is also the size I paint in. I spent a few fun evenings on this, and felt like sharing. If you guys have any feedback you're more than welcome to post =) cheers