Thanks Kodde Thats supercool. Gonna have to incorporate as much in some tools. I did something similar with Barycentric Coordinates to find crevices: ( from an object selection the script selects all the edges that make up crevices ) or the opposite ( depending on whether I wanted a hill or a valley ). select object> run…
I tried to get Chat GPT to modify the script to not only remove duplicate sub-object ids, but also remove them from the mesh, but it wasn't able to sort it out. Maybe someone who knows MaxScript could fix this? ( -- Get the selected object obj = selection[1] -- Ensure the object is valid and has a Multi/Sub-Object material…
Oh yeah, for sure. Baking is difficult and there are loads of things you should keep in mind. Pieces like these should be laid out vert/horiz and straightened for the same reason as I mentioned above. Its easy to do this by selecting the faces, going UV Editor > Modify > Unitize, then selecting all the edges, and…
Hey everyone, I’m getting back into 3D modeling after a long break. The last time I touched modeling was in a college elective years ago, and I used Maya back then. Now I see so many people using Blender. I’d like to ask: should I switch to Blender for my current projects? What are the main advantages of Blender compared…
Greetings amazing creatures! I have run into a little problem of when it comes to biding a script to a Key in 3Ds max, and I would love to get some information on what I might have done wrong. So generally speaking I want to my script to run when I press a key. So in order for me to get the script to even appear in the…
Hello! I have tried to use custom attributes for tools that I want to make but I get a undefined function or class when I open the scene that has a object with my custom attributes. Usually I add all the function by hand inside the custom attributes but I started to learn about FileIn() that seem really usefull to me.…
Hopefully some of you have the Max8 demo.... When editing UVs, I'll usually make a poly selection of an area, apply an unwrap, and then edit the UVs. What I'm seeing in max8 though, is that after selecting the polys and going into unwrap, I cannot modify the UV's if I go from vertex to poly selection in the unwrap UI. The…
Every 3d package texture baker could bake from one UV to another or from one mesh to another. Could be done both ways actually. I don't use 3d max for a decade already but as far as I remember it could be perfectly done in render-to-texture dialog. Or any texture baker that support a texture on "hires" mesh. Substance…
I'm trying out modo atm, and have some questions maybe someone here can answer: 1. When I have a selection with a gizmo (move/rotate/transform) enabled I'm unable to deselect by just clicking outside the gizmo/selection. Instead I have to either toggle back off the gizmo, or switch selection type. Is their any way to…