woot indeed!! awesome job guys, really awesome! Have put so much work into it, im sure it'll only improve and get better from here. all the forum RSS feeds are intact, and i can RSS the main page!! which lead me to... For one second, im going to go back to what i've been complaining a lot about: There needs to be more…
This is a robot bust that I've been working for the past week or two, it was done in Zbrush and rendered in Cinema. Thought you would like to see it, C&C's are welcome.
Just my initial thoughts- Try different relaxing methods if your software supports it. Try having the middle seam be a straight line on the UVs and see if you like that look, Like do a sphere projection for the top and a cylinder for a bottom and try to line up the seams and merge them.
Hey there ! A WIP post this time ^^ Cosmetics. Yep. Let's talk about them for Star Wars - Redemption. First of all don't worry, I don't plan on going in a "modern" way to incorporate everything from other universes inside the project. The goal remains consistent with Mevenn's story/character and aims just to give more…
Hey guys, did this little character bust as a project to learn substance painter and Arnold renderer! sculpted him in zbrush, then took him to substance and finished it all in maya.
SINGLE SKIN - FIRST PLACE Can't believe I actually won! Really fun contest, and congrats to all the other winners. Hey everyone, this is the WIP thread for this skin I'm making for the support starter shotgun. The idea is to have a rusted skin with various spray painted decals, similar to the ZED ones I made. So far I have…
I would really love to have a brick cobble road that bends non-uniformly like in the picture below Obviously, the way uv interpolation works means that I can't just straighten out this bend to use with a tiling texture without having artifacts like above. It's also probably not very realistic due to how the bricks would…