Hey, guys! I finally got to the stage of UV unwrapping in my current project. First project on this new PC and also the first in Maya 2018. I've always found Maya's UV tools to be a bit convoluted and frustrating, so, par for the course here. I'm experiencing a bug where the UVs of multiple objects, in the same UV map,…
Maybe not the perfect example, but... Does anyone if there's an easy way in this new update to unwrap a winding road into a perfectly straight strip? I know you can do this in 3ds max by selecting an edge and hitting "wrap" in the uv modifier and presto. I was hoping Maya can do it as well.
I've been wondering that could it work if I had these meshes in Blender, for example: * Character_HP * Character_LP_quads_with_UVs (for rigging in Maya) * Character_LP_triangulated_with_UVs * Character_LP_triangulated_cage Then bake object space normals in xNormal with HP and triangulated LP and LP cage. With exploded…
Hey, Sorry if this is basic and poorly explained, I'm still a beginner. I have been trying to model a building for a project I'm working on at Uni and I seem to be having multiple issues with my mesh. The first is the materials: when I add a basic texture to my mesh and go into the attribute editor it shows both lambert 1…
It's really only the second version that Maya's been able to view normal maps properly. Hopefully they'll work that out when it becomes Maxa at SIGGRAPH.
Maya fuck!!!!! I prefer to say that at the beginning mouahahaha! It's not the first time but I'm tired. When I work on a texture with photoshop and want to save it, sometimes it appears that : "cannot save the file (...) already open"... Then I need to restart Maya... and I can save... It's great isn't it? "yeahh.. I like…
^ Yah, maybe. Basically I want the command to tell Maya that for objectB1 to objectB20, duplicate 6 objectC on each. If I'm making sense. I'll look up recursion, but any more help someone might have would also be great, thanks!
I don;t have a good answer but maybe a solution for you: https://app.pluralsight.com/player?name=32802061-51e1-4e8b-a044-17b799aef1dc&mode=live&clip=0&course=unity-maya-game-character-animation&author=mark-butler
Having to learn Maya coming from Max I was really missing the super smart create script Pedro made So I'm trying my best to recreate it, being pretty new to Maya and python I'm sure this things can be done way more efficient and the functionality could be improved, so please feel free to post suggestions. I have developed…