Thanks, edited OP The glorious AAAAA button? Vanished in 0.02b -- erased like it never existed, once the council of game devs declared it obsolete. But hey, if the industry ever bounces back, we might resurrect it from the dead! Yep, collecting all the possible feedback. The currency is USD. If you select the custom rate…
Que tal amigos, les traigo un nuevo tutorial, es un workflow para crear texturas tileables en zbrush con la ayuda de 3dsmax, recuerden que no soy un experto, asi que espero que les sea de su agrado. Gracias de antemano por ver los tutoriales. se aceptan criticas y comentarios.…
Good post. You mentioned many real-life problems with engines, Ace-Angel. zearou, your questions should include: - Which solution shows my skills best? - Does the solution not affect my work negatively (what Ace-Angel said), because of reasons that won't be my normal job? - What do I want to show: - my model and texture…
Hello, for testing purpose I want to render my unfinished sculpt inside ZBrush. Im very new to rendering in this program and I get prompt problems. The shadows are very strange. In der first screenshot I used the Ditch River HDRi and only the lights in the upper part of the LightCap Setup cast shadows. The shadows under…
Welcome to Polycount. Great start, keep going! It takes a while to get 2d skills up to game dev industry standard, so all I can say is keep at it. Compare your work to concept artists who are already working at studios; to be hired your work needs to approach (ideally meet) theirs in terms of content and quality. Here is…
learning how to render. Or rather, learning why all my materials and my whole execution sucks and rethinking how I do things from now on... der eneyeseekay: that's one rocknroll guitar. I think for the size of the textures and polycount you're not getting the bang for the buck there. It looks like a 1024 at least. I also…
Brainstorm School - Concept Art & Design Workshop II: w/ Fausto de Martini Dear Polycount Users, We would liek to invite you for our 2nd Concept Art & Design Workshop with Fausto De Martini on December 14th, 2014 from 2pm 7pm. Fausto will share his 3D conceptual work-flow that he uses to bring his ideas to life. Fausto…
Nice! Just saw your response glad to see you are back on development man these are great! Not gonna lie, when I asked I saw your last response on the thread was from 2021 so I thought it was dead. So I did use them just to play with in unity but I didn't post it or do anything with it publicly obviously, I'm sorry hope…
@ Der Hollander: Aye that electon microscope I also find awesome :) Of all the Zbrush shaders that brownish made the details pop the most, once I texture the bug I'll make sure that the 'elephant skin look' does not show. That fireguy-zombie-with-huge-badass-hands will be finished in a near future, need to train on…
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