@poopipe I have heard of Nightshade before, but I guess I'll just upgrade to Maya 2017/2018 then. Does 2017/2018 have the Texel Density tools/features? I recall seeing videos for those :)
Hi, thanks. I'm using max 2016, but the same with 2014 and 2015. In the modifier stack they are all "Bone", with classic Bone Object parameters. I can turn off "Display Links" and then all of then render as regular max bones with geometry, though geometry is a bit weird, but whatever. But I still can't find any information…
Ok so I gave it another test after installing some updates for Max 2012, don't think they changed anything. I'd presuming 2012 already has the Qualified normals in there even without a service pack, as it came after 2011. i mean, I'd hope Autodesk didn't leave it out... so 2012 acts weird with the INI setting and 3PS…
It's really shitty when it happens to you but as far as gaming hubs go, Montreal isn't too shabby and hopefully everyone gets the fairly generous EA severance package. If they offer the class to re-acclimate yourself to the job market, it costs EA about $2,000 per person so you can get some satisfaction over sticking it to…
edit: Thought you meant reflectance values because you linked IOR values. For albedo there is 1 chart https://www.fxguide.com/wp-content/uploads/2013/06/Albedo_values.jpg But that's just to give you an idea of the values (like the max/min). For the roughness there is no such thing, so you'll have to rely on your…
Autodesk announced 3dsmax 2012, we thought it would be a good idea to take a look at what's new. There seem to be a lot of new features here is a look at the ones we think will impact you the most. Out of the box the single biggest change to our every day work flow, is to the UVWunwrap. Hands down this is going to effect…
Sorry for being so terrible at following up in this thread. I have quite a few updates I wanted to share regarding some recent re-visiting I did with the helicopter. As always, thanks to everyone for the comments and feedback up to this point. 1) Although it's not as in depth as I would have liked, I have finally written…
So this problem bugs me since I first used Sketchbook. After some zooming, mooving or painting my cursor suddenly paints quite a bunch of pixles away from where it is supposed to paint. I am pretty shure* I got the latest Servicepack (2) Installed. Also I am using a noname Tablet from "Aiptek" aka "Genius" but it does not…
found this from a week ago.. http://news.bigdownload.com/2010/06/23/quakecon-2010-to-have-premium-registration-option-for-byoc-area/ It's been while since id Software officially announced their plans for QuakeCon 2010. The free LAN-gaming event is still scheduled to happen on August 12-15 in Dallas but the site still has…