ah yeah I've been experimenting with different key binds since i rarely used the Q/E buttons for strafing Considering Q for Swap, E for Heal Skill ~ for holster/take out weapon (cosmetic but so much fun >__>) 12345 stays, 7890 on zxcv Only thing is like to chain 8-7-2-4-3-5-1 Swap 2-3-5-4-4 swap 2-3-1 so going from z-x to…
Okay this was a dead thread I created around May, got busy with stuff such as working on an indie game (still doing that), then I got a job which took up so much time, and along came school. The only 3D I did for the longest time was low poly stuff for this awesome iOS game which I won't talk about here... Anyways, this…
@sacboi actually we have 2 cats and she is the grumpier of the 2. I did also model my other cat, so might put her in tthe scene too She does have those kind of stripes, but looks like across between a cat and a teddy bear :)
Hello, I’m having this bug where when I try to render out the object Id pass using movie render que, I just get a couple of colors out of the Id Cryptomatte (Green and yellow), which it’s very annoying. +I’m exactly following the steps on this video: How to Render Cryptomatte in Unreal (NEW in 4.26) - YouTube +I’m using UE…
Okay, sorry for getting back to this late everyone, had a crazy busy time these last 2 weeks or so. Finally had some time to breathe and wanted to check in. Thanks for all the info, and I'll try that photopea thing and see if it helps with my PNG issue, much appreciated! I'll see if I can make more examples when I get a…
I've only just started out with 3D modelling and have just been making shitty items for a while trying to improve. I was inspired to start by DotA and the workshop so I'm trying to teach myself, slowly but surely. So as a newbie to this I'd love to know what your process is for making items? Favourite programs? Do you find…
Thanks, guys! :smile: Latest: I threw in some block-in, throw-away hair (I'll be trying to actually sim it in the final game art) and a throw-away bust for the hair to rest on, just for visual context. Instead of working from version 2, I went back to a previous save from version 1 (with the skinnier face and the bug eyes)…
Earthquake said: I have been reading up on working with linear v. sRGB, but don't quite understand it as well as I'd like to. I noticed that by default, Toolbag 2 has sRGB checked for albedo and specular, and unchecked for metalness and gloss maps. I want to make sure I'm creating my textures using the correct color space,…
So I did quite a bit of research into going abroad to teach English. This was supposed to be a backup to my backup plan, but now seeming like it's my only plan. I thought I would be able to patch some holes in my ability and start applying for jobs. Well I hit that deadline a month and a half ago, and had to force myself…
OK so I'm having some problems with Unity default shading system. I have to texture a terrain that I built externally in Blender but am stuck at so many different places. So this is what the problem is - 1.sculpted a terrain mesh, 2.decimated it to create a low poly mesh, 3.baked out a normal map, 4.tried out the 4 layered…