Hi guys Im retopping my first character and checking the projection quite often to see how my low poly is coming along... I've matched the silohuette as close as possible however whenever I project - im getting this problem... I dont want to continue retopping if my mesh will be a mess! Help would be GREATLY appreciated.…
samples ^ this one isnt meant for mobile games...this is is roughly at 10k polys or tris thats not including the wings...this dragon like creature has wings just didnt have space to render them in also this dragon creature is using is diffuse, spec and displacement...so yeah this dragon 3d model thing is not meant for…
Hey guys, in Unreal Engine 5.4.4, I’m experiencing an issue where shadows that aren’t visible in the scene appear in the mirror reflection. A Rect Light coming from the window casts the chandelier’s shadow in the reflection, even though it's not visible in the actual scene. Additionally, I can’t hide the Rect Light from…
I am currently using unreal engine 4.9.2. I just want to know if I can save my project as an older format if that's even possible? I have to open my project in an older version of unreal for a presentation.
Hey all, I am in the middle of a project, a bit like the mutant stadium competition thing where i have some big screens! I was wondering how i would go about projecting what the camera sees in udk onto a texture/mesh/material. I did a bit of research where someone wrote that parenting a 2drender to texture node on the…
He is? How cool is that, has he got anything online? The briefing for this project was to create a small public building, an exhibition place. It's located on a ring in the middle of the river which is a dump for river wastage. Like that... A major point when building this was it had to be sustainable, as it also has no…
Hello all, I am creating this character as an additional asset as part of a University project. The timeframe of this project is tight so I do not have much time to go super into detail but I still want it too look semi realistic. I am happy with my progress but could use some pointers on how to improve the sculpt further…
I find myself dragging in images every now and again that are not squared to use as projections or alpha masks, however the image gets "squished" into a square image. Is there anyway to do projections and allow the image size to be whatever image size it is? Thanks all!
Hey everyone! :) Just finished up this project created in Unreal Engine 5. This one ended up being more challenging than I initially expected, especially when it came to getting materials like snow/frost to read correctly and working with decals. That said, I learned a ton throughout the process and I’m really happy with…
I'm new to Zbrush so this might be an easy thing but for the life of me I can't understand why when I project I get this (see attached). Any thoughts? This is something I took in 3dcoat to retopo, brought back in Zb and now I'm trying to project the details... but I'm getting this weird stuff. Many thanks for any heads…