Ive noticed this but cant find anything on the subject so maybe its just me. Does this affect anyone else? You know how you can use the transpose tool to "quick mask" drag a mask along a surface? For some odd reason WITH SYM on, you cannot do that on a real world scale object. Only something small / unified. For example,…
Well the people driving the industry are completely disconnected from it. So it's not like anybody making the big decisions gives a shit about you or me. It's why killing people with guns is so easy. Somebody is far away, there is no connection. Easy to pull the trigger. Dudes flying planes can easily bomb a school full of…
"Animesh, take a look at the work in my portfolio, as well as SgtNasty's. Neither of us have art jobs. You're work will need to be significantly better than ours to have a good chance of becoming a professional artist." I've looked at your posts and you both have some pretty amazing work. I have to disagree with this…
There's already a lot you can do in TB2 to simulate the conditions of UE4, Unity, and Dota. For example, it's pretty easy to simulate default lighting/shading conditions from Unity 5 in TB2. First and foremost, you should set your model's tangent space to Unity. EDIT: SEE BELOW POSTS ABOUT SPECULAR. Set your Reflectivity…
So for me, talking pandas are VERY silly. Kinda ruins whatever immersion the game has. Now I know, I know, someone is gonna say "But Tauren?" or "But Orcs?", and you're right. But for me the Pandas cross a line. The line is that the Tauren are basically minotaurs. They're a mythological creature which was updated to work…
Hello all, I was wondering what the best free software and file format to use for editing 3D scans for export to a 3d Printer. I have a Miraco Revopoint Scanner and I have Autodesk Fusion, Meshmixer, and Blender. But I would like to focus my learning curve on one software because learning all of them at the same time is…
Hello! How's everyone? Glad to see the entries and progress everyone else has made. It’s been quite a while since my last update, school kept me busy. After finalizing the scale, proportions, and overall look of the scene, I’ve started refining the mesh details. While I’m not entirely satisfied with how the meshes look…
Not the most elegant solution but here is a script in Python that does what you want (not familiar with MEL). Just turn this into a shelf button or the like. It works by checking a stored value done with "optionVar" and if the var is True then runs the mel.eval to turn the object off and vice versa. It's wrapped in a try…
ya, UE only! For everything else, Polyhaven and Textures.com are pretty good. I might actually switch over to these other two (as well as make my own) just in case Epic decides to pull a Riccitello. The less strings attached the better
I'm not quite sure what it is you want to do with those verts, but its not cloning. Cloning is when you have some part of the model that you want to make a copy of, for instance if you modelled a button on a robot, and you wanted another one identical somewhere else on the robot, you would use clone to make a copy of the…