I've recently started working with Quixel and find myself having to figure out what went wrong more than I actually get to use it.. The two big things that seriously delay me getting anywhere with my texturing is A. painting color layers have their transparency turned black once I exit painting mode, and B. entire painting…
This depends heavily on the size of the point cloud. Best would be a point cloud asset for unity https://www.assetstore.unity3d.com/en/?gclid=CLPNtYTb_sgCFRSeGwodCVAIHA#!/search/page=1/sortby=relevance/query=point&cloud Because you want colored dot-like billboards for each point or the VR tour will look a bit strange. It's…
Thanks a lot, guys. Glad people still find this tutorial useful(Only saw jrmauri's reply about 5 months later). @Razgriz: Some people may have a problem with "ripping off" the concept by putting it on top of the model and then texture it from there. The point of me doing it however is because it makes it a whole lot easier…
yeah this UV layout looks like almost half but certainly a good third of the UV space is lost in packing. giving you less texel density than you could have. personally from my production point of view, i would straighten the heck out of these pieces to make sure they a. lod better b. pack better c. are easier to paint…
Hey, you've named a lot of the big ones. But there are more. Riot Games, Mythic, Junction Point Studios (Epic Mickey), just to name a few. A good portion of MMO companies seems to be hand-painted (because of WoW) too. Ubisoft also had Red Steel 2 which is heavily stylized. Honestly I think it's hard to say because a lot of…
So I've been getting this funny little bug where when I'm in the middle of weight painting my mesh does this: No apparent reason, I haven't figured out what causes it and the only bright side is that I figured out how to fix it without throwing away all of my previous weight painting. But it's a pain in the butt.…
I am currently trying to use paint thro option and paint image or texture on to the mesh (well amt that surface that mari uses Before it bakes it in to mesh). How do I paint with specific strength all mesh and same time not affect after the paint stroke same area again. As I can try to be accurate but edges will always…
This is a fantastic aesthetic and I'd love to see an entire environment (or an entire game) done like this. I do a webcomic where I do all of my penciling digitally and then print the pencils in pale cyan directly onto watercolor paper, for finishing in watercolor, and I've been meaning to try something similar with 3d…
Diablo & Diablo 2 - Hardcore Mode. If You die, you're dead for good. /smartass I only played it for a brief period. Love the Painted textures sans shaders, but found the dialogue and voice acting annoying. I enjoy the series, and I'll likely play it through in the new year. I don't really care about how different or NEW it…
Hello again! Done some more work on this project since my last update, even doing some lighting tweaks as I wasn't fully happy with the super soft lighting of my original setup. Here are my shots so far that I want to push further and focus the detail on, based on what's in frame here. The task I put the most time into for…