So yeah. Why is it that my dynamic lights look passable in DX9 mode, but as soon as I switch over to DX11 everything looks like excrement? I'd really like to get this fixed. DX9: http://s20.postimage.org/7tk28754b/DX9.jpg DX11: http://s20.postimage.org/z5fb9j9uz/DX10.jpg
Hi! :) I don't know if it was already requested, but here it is a feature suggestion that might help save some time. Hope that helps. * Would be awesome if the Marmoset has a kind of "export/importer marmoset material" plugin/script to load the Marmoset's material setups into the Unity3D and Unreal4 scene, that…
Cowan is a story-driven fps, UT3 mod that is set in the world of secret societies and conspiracy and takes place in the Detroit of the late '70s and present-day Michigan. Cowan is being produced to enter into Phases 3 and 4 of the Make Something Unreal Contest. We have a designer, producer, writer, multiple concept…
For some reasons, dynamask painting stoped to work for me.(Ps Cs3) I can use the simple dynamask mode to apply mask textures, but everything i paint gets ignored when pressing accept mask. I also tryed to reinstall Quixel Suite, but its still not working.(2.04 and 2.1). Someone has any suggestions?
Maya 2015 isn't showing the "For the Suite" including Maya option for using the 3dsMax interaction mode as described on their help. Any ideas? Edit: Max has the same issue: Was interested in cross training from 3ds to Maya and this might ease the transition. If it works.
Hi, I'm trying to call the 'insert vertex mode' within a macro script but i can't find it. I'm talking about the one inside 'editable poly command panel' and not the one from the ribbon. I want this one as it allow to place the vertex wherever we want. If someone know and whant to help i will really appreciate. [The…
That's what I am doing. So far I discovered a few things, especially about myself. 1. Without proper, structured curriculum, I can't do a damn thing. 2. Without a sufficient amount of reference, I can't do a damn thing. 3. Without proper planning and contemplation, I can't do a damn thing. 4. Modeling with Maya after…
Not sure if my process is right for painting in NDO mode. I created a plane in max exported in tris as a obj. Created NDO file with the mesh. Added a new sculpt layer and opened up the 3DO and within the window of 3do I do not see paint on there.
Hey Tor, do you export your models directly from Modo? What file format do you use? What grid units do you use in Modo and what are they equal to in UDK? Do you do smoothing groups in Modo as well? Do you have 2 UV maps per object 1 for texture 1 for light map? Everything exporting correctly for UDK? I'm just curious of…
Would be cool if alignment and size space mode could check if you are painting in 3d viewport or 2d viewport and adjust accordingly. Tangent wrap/object for 3d, UV and texture for 2d.