Had no response on Autodesk forums. For some reason, Render to Texture is just completely broken for all versions of Max I currently have installed (2016, 2018 & 2019.) It did previously work when 2016 was the only version on my machine. I can see the "CompleteMap" like result that's in the preview window but every texture…
Hello, I'm trying to rig a simple bow string using Mark Dygerts method of 2 weighted bones. I had to turn off normalize because it was 100% weighted (red) all in the center of the bow, I then weighted in vertices in twos going 1.0 0.9 etc But my result was this :> I'm not sure what I'm doing wrong, this is my first time…
what happened to the Quixel site? All the resources I'm used to having redirects back to the home page which now is all Megascans. You have to go to the very bottom for suite Suite docs are gone. My updater wasn't loading and keeps on crashing Suite so I wanted to do a clean re-install, but all downloads of suite seems to…
Hey all, ART WAR is back!! Join this year's biggest character art competition with over $18,000 in epic prizes 🏆 Check out all the details and enter here, GLHF! http://artwar3.com Theme: Heroes VS Villains Super excited to see what everyone will create this year again, if the previous 2 years are any indication it should…
So the GTX 970 and 980 has been released. GTX 970 & 980 Reference REVIEW: http://www.guru3d.com/articles_pages/nvidia_geforce_gtx_970_and_980_reference_review,1.html Pricing: GTX 980: $549 / 452 EUR (ex VAT) GTX 970: $329 / 270 EUR (ex VAT) GTX 760: moves to $219 Basically lots of performance for a pretty cheap price. I…
@nbanezart For texturing i only use substance painter (2019 version is only one i have :D) I mostly just try to be be carefully observe materials i use in the textures. For overall workflow i used was ->Blockout (for proportions) -> Lowpoly (i remade the lowpoly multiple times untill i got it right. Since first few had…
What he says here half makes sense and half doesn't. "because its dark" - this bit makes no sense. Materials do no become less reflective when less light hits them, this is simply nonsense. If you multiply AO on your spec, this means that if you have a dynamic light pointed directly at that section, it will not reflect at…
Wow, thanks a lot for the feedback! I appreciate that you took some time to review my work and give me notes, I really dig the paintovers. I agree with everything you are saying, there was something I was not liking about my sculpt but is good to have comments like this to get improvement and yeah, I'm still working on it…
Bifrost does have a unified MPM solver. But its not about simulation its about Visual Programming. Volume modeling and Rigging are also on the roadmap. Here some examples. https://www.youtube.com/watch?v=_gHQFcLb-rQ https://vimeo.com/353466611 https://vimeo.com/350025715 More Background Info about Bifrost.…
Updated the first post images. Dynamesh isn't intended to seamlessly keep the original edge detail of the mesh before you Dynamesh-ize it, right? This is what a Dynamesh set at 109 Resolution gives me: IMO way too many polygons I might just have to add in the fingers and claws in Modo. I thought I could get by with…