I actually do it the same way, saves nerves especially when working with others who reimport stuff incorrectly etc. This is where I regularly long for less cumbersome viewport display of vert colors / alpha in Max, but alas. I haven't done any vertex painting on terrain meshes though, where I believe you'd need to stay…
When you click on General Settings, is the checkbox "Keep source geometry influence." activated ? if yes uncheck it and click on save settings, then create your pipe again to see if it works. If it doesn't i would recommend you to create a new scene and try again in it.Sometimes certain operations in Maya interfere with…
I love the concept! I wonder if you saved any sketches, any other ideas you had going into the character. Shapes are strong, but something nags me about his right arm, maybe there's some simple way to balance it against the shield, or contrast it more. Maybe play with the color of the black band? Looking forward to see…
Hi all. I tried OBS and found it extremely fast with very low CPU and memory usage, however in order to get it fast and efficient you have to make some changes in the settings. After several googling, trial and error this settings are working best for me. Please check the screenshots below, this may save you couple of…
Hi there, Just open your scene > right click in your view port > Manage State Sets... then select: States > Options > Reset State Sets you'll get a message like this: I personally didn't have any of that to lose, so I chose 'Yes', saved my file, closed Max before reopening my scene and both errors were gone.
Nope we just save as .ma all our files the engine build tools handle the conversions I am not really aware what happens under the hood but I imagine it converts the files into a clean format than puts it in game etc. I agree a fantasy theme seems right up our style. I am not really one to decide honestly :D
DDO will convert any file format other than *.PNG to that format. One issue we're fixing going forward is that it isn't overwriting the old ID.* with a new *.PNG, so it loads the old *.PNG it created if the filenames never changed. A simple fix to this is to either re-save your IDs as a new *.TGA with a different name, or…
Do you want one UV Map texture that consist of the UV Maps of two (or more) objects? if yes, you first group the objects and then add the UV unwarp modifier and then adjust the UVs, the you hit the "render to texture" button, there you go. You'll have one UV Map texture that have the UV maps of the objects. You can save it…
some update on the pilot girl ! :) finish working on her lowpoly mesh and UV ! ;) ! still have to switch back to basic technique like to know which line have to be straighten , which should be made curved . I learn that perfect UV will save me alot of head each when it comes to baking later. The wireframe is made by hand…
Running 3DSMax 2017 SP1 Just a general piece of advice : you will save yourself a lot of trouble by simply waiting for about a year before upgrading to a recent version of the program ... and by not upgrading at all if your current version does what you need. (sorry if that's not super helpful for your specific issue here…