The Following Screenshots are from the Resident Evil 2 Remake Model viewer. On the left is the base Claire (Military) model and on the right is my Jill model after replacing the appropriate files. I'll be the first to admit that Jill's default face leaves something to be desired in these model viewer poses, BUT she looks…
So it's not just about being able to lift yourself up over the requirements bar, you need to bring something that other people aren't and you need to add to their overall skill set, not just plug into it and becoming a smooth unremarkable part of the wall. If they say "you need to be able to do a chin up" you show up with…
looking good, I have a few suggestions (in quick easy bullet points): 1. first off the lamp at the back of the room is too bright (its the initial focus of attention in every image it is in). I would expect the desk to be the focus (and as such is the contrast point in the room). a good indicator of brightness of the lamp…
Thanks! Yes, getting all of that information in under an hour was biting off more than I could chew, but I decided to at least have a "taste" of everything in there rather than get caught up in process on one thing and spend all my time on that. But of course that leaves some very vague explanations, like you said!…
Old Wounds It had been weeks since the Basilich Uprising had been put down, and even far from the fortified walls of the capital the Empire's grip had been firmly reinforced. It was not like Ionia. Life here could go on as normal, save for the occasional news of a battle, or someone talking about those who were lost. Riven…
Phung Nhat Huy shares tips on how to rig a character that he created during his CGMA /CG Society workshop courses Character Facial Rigging for Production by Wade Ryer and Rigging Techniques: Cartoon to Realistic by Nico Sanghrajka. Could you introduce yourself? Where are you from and what do you do? How did you get into…
Update 1-23-2015 So I figured I had a lot of questions about how I created my high poly concrete trim texture and a lot of the process that went into it. So I decided to give away the concrete trim texture and the high poly to all of you guys so you can take a look at it, mess around with it, and hopefully learn from it!…
Available on the Unreal Engine Marketplace Contents: Overview - What does the shader do Initial Setup Material Overview Outline Material Greyshade Material Hatching Material Ink Material Paper Material Toon Shader Brush Stroke Material Painted Sky Material Pixelate Material Vignette Material Mixer Material Combining the…
Hi everybody! I'm KKamjang and work as a 3D Modeler(3D Artist). I am writing this article to share some tips with you and discuss what I experienced while creating "Witch's Cauldron" a fantasy genre scene that I named myself, to give some fruitful lessons and helpful tips. This time I tried to give more of a casual vibe to…
First, we here at Riot Games would like to thank the hundreds of artists that submitted entries to this contest. We were blown away by the wide range of content that this incredible and passionate community created for this event. As you can imagine, judging this contest was very challenging due to the volume of very…