hmm....fishy indeed. Have you tried to access your license status with the 'my licenses' page under the pixologic domain name? I think the old perpetual licenses are managed thru that portal instead of the maxon page. I only mention it because I had to access it about a month ago and it seemed fine.…
I was posting updates to this scene in my portfolio thread but this revamp is getting so comprehensive it's probably best to ressurect the original pimping thread and post here. So I've redone all the masonry assets. One reason is that the meshes were pretty messy and another is that they didnt match the concept very…
During my last hollidays, I went crazy and took hundreds of photos of rocks and trees at a beach close to my home, to make a bit of photogrammetry. I was using a bad camera so I didn't get any quality assets but the noises I got from the texture were surprisingly interesting. So I decided to use them to create custom…
Lead Designer - Game Team https://jobs.lever.co/skydance/6c732750-79dd-4c83-9f80-01ef136034f0 At Skydance Interactive, we believe in pushing the boundaries of what is possible in interactive entertainment. Innovation in game design, technology and storytelling is the passion that drives our agile studio of dedicated and…
@CybranM Thank you for the support dude! Hey Polycount :) Over the past couple of days, I've been working on the shrine area, and carving a path through the woods leading up to the large breach in the wall. I've been iterating on the statue area a bunch and I've been inspired by a piece of Dark Souls fan art for the…
ok, so I guess I can share this now. Some time ago I finished this Starcraft 2 fanart piece, then months later a 3d printing company (makeit3d.com) contacted me asking if I could work with them on creating a 3d print of the SCV model I made. I tweaked the model a lot so it was fit for 3d printing, and created an entire new…
I will have to agree with everyone else in that you should make a blockout, this will help alot in the long run. But one thing Im noticing too is that the Zbrush sculpt seems to be very lumpy. I know you're starting out with Zbrush. I would recommend using lower subdivision levels and only go up until its necessary. I've…
Some characters and props I worked at for the Vind-project at Forgotten Key. Vind was an non-violent 3rd person adventure game where you play as Mila a shape-shifter with the ability to turn into a bird and soar the skies. This was the second project (first one being Down the Well)I worked at while at Forgotten Key and…
Hey everyone! It's been a while since I've posted my stuff on here. I've been in a bit of a slump so I'm hoping to get a lot of feedback that'll help push my skills further. I've decided to take on re-creating all of beach city from Steven Universe. I'll be throwing everything in UE4 to render. I'm hoping to even get a…
Okay here is the sample shader, actually it is pretty easy... 1. sample model: 2. second uv channel with the planar mapping from the front view: 3. initial material setup (parts are described in the comments above the expressions): 4. Actually it is done at this point, now look at the different states based on the…