Hi guys, Meybe some more experienced artist could shed some light on those questions of mesh export: 1. What are tangents and binormals option? 2. What is split per vertex normals? 3. What is preserve edge orientation? Thank you!
And the project is finished! Feel overall happier with the end result and can now let the project go. You can find the link for the post with the rest of the renders here: https://www.artstation.com/artwork/zxbwDD
More rework stuff from today, I'll be exporting some assets over from the old set to combine with these, but here is progress for city 3.0 Reworked asset list 22/8 - Wall variations (both straight and curved, decided on working in some zbrush textures so everything is now beveled - Road tiles (added curvature to the set,…
Hello everyone, I'm Camille, 40, french, and I'm in the process of creating my first commercial game for PC. It will be an autobattler game set in a greek mythology theme.The game is quite advanced : it's mostly missing content to be really playable but all the mechanics are already implemented. You can see a short video…
Hi gnoop ! I've not used path tracing for rendering in unreal, but I've already used unreal as a movie renderer : https://youtu.be/0aSmQ8YHfxs https://youtu.be/QYRHkbMyfM4?t=101 (I used unreal 4 by the way, so I can imagine unreal 5 or next will do an even better job) You can output render passes, choose solutions for…
Hi, i need set a initial state for my controllers and the Set as Skin Pose/Assume Skin Pose doesnt work in my cat rig. When i choose Assume Skin Pose the controller goes to 0,0,0. Any solution? Thanks
Bump....come on guys ... I'm kinda dieing over here setting well over 2000 materials on over 100 models by hand in UDK, When opening a model in the model viewer there is a check box for per Polly collision. Now I was wondering, if there is any way that we could predefine what materials do what upon import? Back in 3DS max…
Hello, i have been working on creating a set of 6 textures, 3 SI Fi and 3 Fantasy/medieval these are the first seamless textures i have created so i would be grateful for critiques and feedback Thanks in advance, simon
Hi Polycount community! I decided to enhance my portfolio with full enviroment shot. I love Starcraft, so the theme was kinda obvious. The main idea is damaged SCV being repaired in some sort of abandoned repair station. I've modelled 2 hero props for the scene so far: 1. Banshee (Air unit from the game) converted into the…
When opening someone else's .max file, it uses their settings (ie 2 default lights instead of my 1). Then when I start a new project it will also keep those settings. How do I open these files whilst keeping all of my preferences?