I define the creative process as 50% math (which includes geometry) and 50% emotion. Everybody has feelings, but not anybody can express them. Handling the math part is even less common. Some people perceive the world in terms of shapes (x & y), others see forms (x, y & z). Some have started developing their craft at a…
Mishra teh pownz: woah you're online PR JeSS 0 2: i kno PR JeSS 0 2: i got a new comp. Mishra teh pownz: good, what kind? PR JeSS 0 2: dell PR JeSS 0 2: lol PR JeSS 0 2: who's brokenllamas? Mishra teh pownz: huh Mishra teh pownz: it's a non-functioning mountain animal from central america i think PR JeSS 0 2: rite Mishra…
Hello guys! This is a personal project influenced by the world of The
Witcher. I learned a lot from this one, hope you like it! Valenrhien – Elf Witcher School of the Owl Critique and comments are greatly appreciated. More shots in HD and a Sketchfab viewer can be found on my
Artstation link:…
But somehow complaining about the complaining has more merit? Its perfectly acceptable to state an opinion on a piece of software that many people have a good deal of personal investment in. What is ridiculous is popping in and attacking someone for simply stating their opinion. Have some respect for others and make a…
Since I've been so successful finding grade A help here before.... I'm back :D Still working on this script which is almost done. However I'm having more trouble. What I'm trying to do it; * snapshot all the meshes in an array to a new single mesh. (tempMesh) * determine the centre point on x and y - store these *…
Hi Ryan! Kicks ass as usual. I have one request still! When opening a normalmap would it be possible to allow the user to pick what kind of green channel is needed? Just a single tickbox with 'invert y channel' in the Open window would do the trick, near the Common Info tab. Also in that window it would be neat to have an…
thx but that doesnt fix the problem. its kind of hard to explain. ok, when i turn of the xform gizmo u have the pointer showing x y and z. but i can only have either one axis activated or 2 to make a plane, but i cant activate all 3. im wondering if i can set it up to where i can just rotate my model around and move around…
@ vig: You have no idea how much help you have been.seriously. thank you very much :) Oh and you edited the post later? :D Sweeet. Ill be sure to read it once i up this post and my throbbing err.headache subsides:) UPDATES THANKS TO VIG Btw,some of the things addressed would/should definitely be similar to what you posted.…
Hey all, Here's the deal. I have a monster animated in maya and I did the entire animation in Y up. But I've recently learned upon importing the animation that UDK uses Z up... (wasn't paying attention to the xyz at the bottom). I just want to know if there's a relatively quick way to re-orient the mesh in maya without…