Hi! I’m Bianca, a 3D artist and designer with experience in game development and product design, currently looking for new opportunities (freelance or full-time). I specialize in 3D modeling and texturing using Blender, ZBrush, and Substance Painter, and I also have experience with Unity. I’ve worked on game assets…
whoa, didn't mean to let this slip by so quickly (and definitely wasn't expecting this many replies O_O thanks muchly to everyone... seriously :x) - some new years flu knocked me on mah butt ): so i've been out of it here's some of the wires of the heads, i'll get the rest up shortly :x - they're pretty messy here's a…
I'm basing it off of a few side by side reviews that I've seen. Higher Megapixels does not equal the best camera. Nearly every review I've seen comparing the iPhone 4 camera to Evo and Droid phones said that the iPhone 4 had the best color accuracy, the most vibrance and the best exposure. Those are all more important to…
I am assuming that most applicants probably use Artstation as their default portfolio, where as you said you list whatever software you used to make X. But let's say the applicant uses their own website where they don't list what software they used. Now lets say that applicant makes it past HR (maybe HR doesn't ask you…
http://www.ultimategamechair.com/ Man... Im speechless.. you know how coumfy and effective that chair looks ..Praise the poor people, like me bwuahha.. i j.. just... i.. can.. ALBAKDJGIAPDNIGA FEATURES The Ultimate Game Chair features 12 vibration motors throughout the chair that shake the entire chair whenever a gun is…
I've been using this little workaround for symmetry when modelling. <font class="small">Code:</font><hr /><pre>var oSel = Selection; var obj; var axis = 0; // x-axis (1=y, 2=z) if(oSel.Count == 1 && oSel(0).type == 'polymsh' ) { obj = oSel(0); main() } function main() { var slice = ApplyTopoOp("SlicePolygons", obj, null,…
In Maya 2009 at least, when an object is set to Live, you can snap things to it. So if you set your arm to be Live, you should be able to snap the vertices of whatever object you want to conform to it to the arm. You could use a wire deformer in place of blendshapes to pull the tab away. One for basic control, or more for…
If the rotation isn't applied to the mesh you can work in local axis mode by either selecting it in the transform orientation dropdown in the viewport header or by pressing the axis shortcuts twice if you leave it as global. It works even when you constrain the scaling to two axis by pressing shift+axis letter. Example:…
Hello everyone! Long time no see ;) I signed another contract so i have less and less free time for my personal projects, but i'm trying to push it somehow a bit further day by day :) I finished (i think) all high poly meshes for modules i would like to add to the scene. All done in Max, regular box modeling and a lot of…