Hey guys! So I'm having a problem and for some reason I am completely failing at finding out the best way to do this with google. I've never turned my animation renders into gifs - just videos. Now that I'm trying to post my animations up on the net suddenly I've realised I have no idea what the best way to turn my renders…
Pls,guys.I need some suggestions from thy experienced IQs on what technique would be the best for rigging hair and cloth so that I can animate them by hand.I have used wire deformers before but that was for a mas of hair so I need some suggestion of how best to rig lets say a head with a good number of clumps say 25.A long…
Hi. Industrial Designer/3D Print expert person here...what do you want to do? You can use whatever software you'd like to make 3D printable models. It all gets turned into triangles in the end. So as long as the model is watertight (no holes), has no interior faces that share an edge (intersections are usually OK so long…
RE5 is just stunning. Not the best game though, but easily one of the best looking games I've ever played. Haven't tried Uncharted 2 yet, but I heard that's right up there. I never thought Modern Warfare 1 had insanely benchmark-setting graphics, and I doubt MW2 will either. It was thoroughly immersive, amazingly well art…
Hey PC, So I am working on a level for school of an old abandoned hospital and I have a long hallway that i want to line the sides with trash/debris... stuff like that, make it look old and dirty, as well as cover the connection between the floor and the walls. I am wondering what the best way to approach this is. Would is…
So I'm creating a low poly field tent for a game and I've hit an issue where I need the inside of the tent to have outward facing normals. I've tried selecting the face and extruding them but I get unsatisfactory results with edges peeking through and overlapping faces. How would experts or people who know what they are…
The best way to understand something is to think of it from the other side, like a devil's advocate. Theres likely to be many who think the opposite: that making all the content of an original indie game is taking it much further than making a change to an existing game's scripts or assets. Even Steam treats the two things…
Hello, I've hit a bit of a roadblock and I would like some advice. Where would the best places be to put poles when retopologizing a mesh? This character will be highly active (in terms of range of animations) and I'm not quite sure where the best places would be to place poles, especially when working on the fingers,…
Todd: She's coming along pretty well. As a fan of the unaltered human form the pillow drop is a welcome touch. Personally I would drop her down to a B if she is an assassin, a heavy workout tends to reduce the size of a woman's breasts plus as an assassin they would be a liability more then an aide. However seeing as she's…
Hello ! I'm currently thinking on how I will make my rig for one of my character which will need some physics based cloth. I have planned to make the physics animations in maya for only baking them as simple animation. I prefer to bake the animations instead of using real physics inside the game. Just for getting a better…