Hello Unrealers, We are: We started out as a mod for UT3 but when UDK released we saw the future. So TA (as we call it) wil be a standalonde game. We are recruiting new members to our DEF team. you can check out our site: http://tactical-assault.com Who are we looking for?, Apply on our webpage:…
Hello everyone! I have a friend in a game art program, and while they've seemed to improve in a lot of places, one place that seemed to be frustrating them and they had serious problems with turned out to be 3D Art. I'm pretty experienced with 3D art-- not exactly a professional but I understand a great deal about the…
Check out the work from CGMA student, Pedro C. Prieto, who was just recently published on 80.LV. He shows us how he worked on this amazing UE4-environment inspired by Helder Pinto‘s Arbor Vitae in Clinton Crumpler's UE4 Modular Environments course. Intro Hello, my name is Pedro C. Prieto and I am an extremely passionate…
> Has anyone received an e-mail like this? I could explain the letter here, but this message I sent to the Pottery Barn just about covers it. I tried to highlight some of the text, but that's when I found that the body of the letter was actually three gifs, and it led me to another site. So I did a Google search for the…
Introduction My name's Ryan. I'm an aspiring indie game developer. I use the alias Renin for pretty much everything online. It's been a long time since I've had an online community to call home, and I'm hoping Polycount will become that community for me. This may end up being a somewhat long post, but it's been so long…
My opinion? too early The major problems i see what your portfolio are 1) Lack of projects and 2)Textures. You have one major environment and a few props and an unfinished gun. You should check out portfolios by established prop/environment artists and see what kind of work they have in their portfolios.Being a character…
I'm not fond of the hire-up and cut down. Most places do that because they are under the gun to hit milestones. They quickly ramp up and struggle with all kinds of growing pains. They try to get more done in a shorter amount of time and that compacted and frantic work environment can lead to a lot of costly mistakes that…
I read an an article written about this by an Art Director in the game industry and he said that that unless you have animation all you really, really need is to show your textures and models as images the show their quality. You need to show wireframes and textured views and the texutes. The problem with video is it's low…
from Wikipedia: [ QUOTE ] There is some evidencein the form of the Baghdad Batteries from sometime between 250 BCE and 640 CE (while Baghdad was under Parthian and Sassanian dynasties of ancient Persia) of galvanic cells having been used in ancient times. Such ancient knowledge in the history of electricity bears no known…
Industry Giants Conference is coming . Get your Early bird tickets today. http://industrygiants.org/ Dallas, Texas annual Industry Giants conference presented by the nonprofit guild, A Bunch of Short Guys, offers one full day of master classes, discussions and networking. Industry Giants features a distinctive lineup of…