Thanks, I'll revisit that material as I get through this next asset since it basically uses the same effect. Just an update for the sake of consistency. Started in on the fence that the console controls. It's just a blockout for now, still coming up with shapes and details. Methinks I'll start working on a small scene for…
Thanks. I'll keep that in mind and will focus on making others optimal for their purpose from the start. I think since my portfolio is already of few assets, I'll keep them as is for now and replace them with newer ones when i get the time.
I noticed my polycount account ticked over 20 years this year :# Feels like I need to start a thread to mark the occasion. This is a character I started a couple weeks back, with the goal of having a more stylised character to add to the folio.
Starting to pick back up on this project just in time for Guardians of the Galaxy Vol 2 :) Starting with overhauling the likeness as I wasn't too happy with the way it was before. Hoping it's moving in a bit of a better direction now. Old on the left, new on the right :)
As much as the mech model is excellent, it's started to become so generic in terms of how these MWO mechs look now it's starting to get difficult to tell them apart.
I just saw it...again. i started to nod off this time right after kirk starts fighting nemo on the mining ship at the end. (my attempt at black background to avoid spoilers is fail) the lens flares F$&KING hurt my eyes and head SO BAD because i was falling asleep. they were like twice as bright as i remember them being the…
There are things that can assist you. The wiki has everything you need, and a whole lot more: wiki. I put some stuff below that might help. Some of these points dont relate directly to your work above but are general to keep in mind. 1/ Anatomy: That is really the first thing with figures. A good practice is to start your…
If you're happy with the placement of your light fixtures, start with a base level ambient (Skylight, etc. Guessing you have one already? Knock it down way lower) and then start matching your source sizes and shapes: You can always go back and adjust where your lights and emissive panels are, if you want to highlight…
This project was built as a deliberate learning challenge, pushing my skills in three specific areas: PBR texturing, real-time lighting with Lumen, and modular asset construction. The result is an abandoned industrial corridor where nature has slowly started winning the fight against concrete and steel. Visually inspired…