I am just going through the list, this weeks progress - Just brought it into zbrush from marvelous, did a bit of clean up, but more to do. Got myself into a character gig, so progress might be slow for the next few weeks ;)
Thanks Ruz! This is very helpful! Feedback is always welcome! I've been trying to figure out a solution to make the hair more unkempt without altering the volume. The challenge I'm having is the hair cards clipping which causes shading artifacts. I will add a randomised twist to the upper layers and see if that helps, for…
That is an awesome right up, thanks a lot. What helps me sometimes is to take a screenshot of my work in progress and do some simple paint overs and adjustments in photoshop. It helps me visualize the look I want for me scene a lot more than what I am thinking in my head.
For my university project, I'm making a Victorian-styled living room, and I'm hoping to have a more realistic-leaning outcome for the project. This initial post is a mixture of my first few weeks of progress [ Week 1 & 2 ] For my main reference, I am basing my angles and overall room setup from this artwork on Art Station,…
Hi everyone, its been a while since I have updated on the progress. Bascially did all the boring parts out (Retopo, uv, bake and hair cards) and now have started to texture the character and testing out the shaders. As a reminder, I am trying to imitate and come close to the Marvel Rivals artstyle and this is my progress…
Hi :) During the last month, I started working on my first full environment as a side-project and figured it would be a good time to start posting my progress to get feedbacks and review what I've done (it's a good way to stay motivated). My goal was to learn Unreal engine and try to gather in a single art piece everything…
This is for an assignment on my University course, 3D Games Art. (Thread taken from my own post on our Uni forum). For this brief, I am creating a cave interior with my hero asset being an ancient building ruin inspired by Cambodian temples such as Angkor Wat and Ta Prohm. I created some greybox models in Maya first to…
i like how you set it up as an introduction page. But I do think there is already a "haunting nocturne", unless you want to just make it look updated? looking forward to seeing your work in progress and updates.
Hi, In your opinion , what is the most wanted job positions today in games industry? is it 3d artist (what kind? hard surface or organic?) is it rigger? is it technical artist? is it animator? is it vfx artist? is it concept artist?