Hi! This is my first time posting work to Polycount, and my first attempt at hand painted textures! I figured a weapon with a few different materials to it would be a good starting point. Being a fan of Avatar and Legend Of Korra I figured something from either series would be fun. Reference I gathered up my reference's…
Ok so other people have said to remove edges and I've gone and done a paintover to illustrate some things. In case the text is hard to read (I don't write well with a tablet >.<) here's what things say, with some elaboration The red lines indicate loops that could be removed entirely with little or no silhouette loss Blue…
the problem i've found is that a lot is different in unreal since 2015. like A LOT. Many things are removed or in someways placed elsewhere. Hence iam wondering if your tuts are up to date?:dizzy: I have been looking into the sequenser but most ppl seem to be using the matinee for a lot of things. ITs scarce with tuts on…
I am not realy sure if my source images are to blame - I use Filter Forge since it has a large collection of presets and I have the ability to tweak many parameters (in Theory, not that I am realy able to do it just now). I thought that would be a way to avoid to much work in Photoshop in getting Images from different…
Update! I added a few Miscellaneous scripts and I made a new sub-section for the new SubD related scripts. A couple bugs were fixed. A UI issue that caused buttons to overlap and something that was causing the batch rename Set to store incorrectly. Oh... and probably the biggest fix for this update is it now works on Mac!…
Im not sure if this is the right thread for this post or the audience im looking for to read this thread but ill continue anyway. A little background about me that relates to my question before I ask. Ive always wanted to be a game designer since I started getting interested in the behind the scenes of video games. This…
hello everyone! i've been a user of Cinema 4D for many years. i got into using it to create surreal renders to then create art with in photoshop. you can check out my Deviantart here if you'd like: http://dj-eraser.deviantart.com/ sadly , from what i've heard, C4D isn't used hardly at all in making video games. i've come…
AutopsySoldier: man... your attitude is what drives salaries down in entire industries. Ever wonder why musicians get like a 10% cut of their sales at best? Because you have two guys who can play guitar. One is highly skilled and soulful and wants a fair wage for the time and effort he has put into learning his craft, one…
While I do dislike some of the new edits they put in the old movies, Han shot first, mini jaba the jut. I think they manged to do some good things too. I liked the subtle CG, like the: - Added creatures in Mos Eisley, big dino looking thing. - The Dewback on the hill when they're searching for the droids. - The flying…
I'm creating a single player only game, that is high intensive along the lines of GTA/Arma, with a 30x30 km map, and about 220 km of it actually be populated (meaning it's the land mass of the island), with 3-5 areas of it with HIGH density objects/assets. I want it to work on 4 GB computer from like 2018/2019 on lowest…