There is a way to add some copyright protection to your rendered images. This can be easily removed, but if a novice is willing to steal another artists' work and pass it off as their own, they might just overlook these simple protection measures. Step 1: Open your image in Photoshop and click on "File Info" in the File…
Hi! I think it looks cool :+1: Points I think could be improved further: * I agree with Noren that materials all read very matte and some variation in reflectivity would be nice. * Boxes look too repeated in my opinion and their construction is a bit cartoony/ simple. Could create a set of variants, constructed slightly…
Hi PolyCounters, Not sure whether this is the right place to post this or not (sorry if it isn't the right one). As a "soon to be graduate" young person , I will be leaving the comfort of my student life and entering the big and scary place known as the real world! As well as that(!), I'll also have to look for a real job…
We have had a couple threads around recently dealing with the grey-area of stealing, borrowing, inspiration....etc of art from other people. I am starting this thread up in hopes of getting input from some of the more seasoned artists and questions from some of the newer people how to go about properly contacting a current…
After attempting to put a .blend and .obj file into the mesh slot for quixel DDO, it rejects both with the same error as seen in the .png and topic. In full, it's "There seems to be missing Texture Coordinates (UVs) from the mesh. Please make sure UVs are exported alongside mesh!" The .blend file has a High Poly and Low…
Ha, the new 'must have' update to ensure 'no homebrew' again Anyways, interesting thing about this is that one part of sony is working against another (again). There was recently an article on Slashdot (I think, might have been Heise.de though) where the struggle between Microsoft and Sony about the new BlueRay/HD-DVD…
I am looking to create a custom map and be able to use it within dDO and nDO(if needed). Are there any rules I should abide by to create a custom map? Png file, black and white image and tilable are three that sound pretty mandatory. If you looked at the image link, in the background on the environments, there's a pattern…
Some feedback / thoughts: * Generally speaking don't render with a black background; aim for a dark grey like Polycount's background colour. * The DDO texture presentation isn't that practical if you want people to critique your textures / uving * I would avoid using the detail presets in legacy dDo. They can be helpful…
I'm currently working on an AK-47 from Finland, I've modelled it and exported it to NDO, there I made my Normal adjustments and everything went fine. Then I import my model in DDO, place in my Color ID map + the normals I just made in NDO. Everything seems to be loading just fine, but when I hold 'C' to use my Color ID's…