Hi everyone. I've created a shader override for maya in vp2 with Zebra Curvature clay reflection line and drafta Analysis to better understand the surface continuity. For anyone want a good 3d model this is a must ot have. https://youtu.be/PwiVDEOUQxI The link on my gumroad on video description on youtube.
Hi, we are a group of friends working on a story driven adventure. The story is inspired by true events based on the life of a puppet master in the state of Rajasthan, India; revealed through a puppet. What's the progress? We're currently at the start of the project. We have laid out our basic game mechanics and we are…
I love parka :) hes the first place I go to have a looksies before I buysies :D What sort of books are you after, video game, film related, comic art or just art in general? I love my artbooks, heres some of my favourites :) if it helps Artey fartey and film; Adam Hughes Cover Run Rough Justice, The rough sketches of Alex…
Nintendo have always made games for gamers, marios and metroids and zeldas are pretty harcore when you go to actually play them. The trouble is Nintendo are always the only ones to make the best games on their consoles, and the only ones to really utilize the tech, plus only to stick to the cutesy and the already well…
Hello, I am very sorry for late reply, but i get really busy last days and this topic project and topic get litlle bit out of my head. I just wanted to say that i really appreciate your advices, time and effort to give me a relevant tips. I will definitely look into this when i will have more time! Thank you.
Hey peeps, I'm trying to improve my workflow for creating hair. I'm going for something similar to this : I've tried various approaches, but they all seem a little long-winded. Currently, the best method I've found is to create a poly hair strip and use a simple curve as a wire deformer. This works fine when the hair runs…
I'd just like to add that there is nothing wrong with portfolio's, and I don't mind the threads being in P&P right now at all. I was just trying to convey that a subforum could be beneficial in general, just because you are too lazy/busy to click 2 times does not mean the people who are interested in (giving) feedback are.
Hey everyone, it's been a while since I posted anywhere, but recently I got the okay to show some of the work I did for Dust 514 off and on over the course of the project as a freelancer. It was a lot of fun to work on these, and also provided me with many challenges artistically and technically that were great for me to…
Hello Whats the current best automatic retopology tool/feature in some software? Im currently using automatic retopology in Zbrush. I also use the decimation master in zbrush (all Zbrush 4R6) Is there any tool that automatically produces better results then Zbrush 4R6? (a lot softwwares (like Mod for exampel etc.) have…
I have been trying to create a realistic metal with rust, I think i have been looking at it for too long now... I just can't seem to get the rust to look right, does anyone have some ideas as to why it's not looking right?