Hello! I'm looking for some critics on my work, then Pior (community member) showed me Polycount Community. For presentation, I'm currently work in game compagny, but I don't practice lot 3D. I use 3dsmax 5, and only basic fonctions like "extrude/cut" for modeling on "edit Mesh" mode. On character there are 2x512x512…
[FONT="]Rockstar San Diego is looking for an experienced Technical Artist. The successful candidate will work developing pipelines, techniques & workflows through close collaboration with our Art and Programming teams. [FONT="]Responsibilities:[/FONT] [/FONT]* [FONT="]Proactively use knowledge and experience to…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
I guess it depends on which link you use to apply for a job, but I don't really see a difference between the artstation personal website format and the artstation community portfolio format. Either way, you'll want your best work on both lol
Ok this is my third interation on the scene it's nowhere near finishing but I wanted to give a quick update to see the reaction from the community. So I have completely changed the environment of the scene in previous scenes it was sort of a asylum kinda place but the truth is that Im even sure what kind of building it…
No offense taken, that's a perfectly valid question ;) As you rightly pointed out, the site is based on a very similar concept to ModDB. One of the things we're aiming to achieve is the ability for our project pages to act more like independent sites, with each profile being a fully functioning website in it's own right…
I'd say Modo. The modeling tools in Maya aren't terrible, but they can't be compared to Modo. Especially the speed of it. Maya has a lot of community-made plugins, but Modo can do what many of the more popular ones add out of the box, especially the modeling ones. Maya has better UV mapping, but the retopology isn't as…
Because my little curious friend. Demanding one's art to be accepted in some community makes one feel small and possibly insulted. It makes one feel that he does not belong here as well. Especially when he's just starting out and trying to adjust himself in the community. You have to assume one thing straight. many people…
If your career goal is to work at a "AAA" studio - where it's part collaboration amongst artist and coders, and part assembly line, and you want to be the art "vision" guy, you'll have to figure out how to communicate your ideas to the other artists or non-artists (like producers, studio owners and investors) who will…
I will do my best to keep the design consistent throughout. As for the neck/shoulder armor itself, I have some ideas in mind... Not sure if it will be visible on the design, though. Might be just tech jargon thingy. - Communications; like Holo-Screen projector, speakers/mic etc. - GPS sorta. - Neural Link Enhancement yada…