Caravan: High poly Most of this is just some plain high poly modeling. For the ribbons I used a combination of path deform binding and advanced painter. At you script writers out there: wouldn't it be possible to make a script like advanced painter with these features in it: - Paint on a straight line between two points…
i talked to poop about this today and thought about it bit so i feel inclined to make some type of comment. For me it comes in waves. sometimes i am all go sometimes i dont want to do anything. right now i am organizing 2 HUGE projects for myself. so huge there is a chance i might not finish either. but i feel like its…
Here are my thoughts on the topic, I haven't implemented nor have the skills to do so either, but just from general experience and some light research on the topic: Its not going to be something you'll throw on every object, has some really great uses, but not a universal system. Works much better in some situations than…
It will depend on a lot of things - mostly your personal preferences and project demands. What you are describing is a very rough basic approach (very typical for how schools teach it) and for sure it makes sense, but the questions rather start in the details. First thing - do you need to make a 2d concept? Because outside…
Nice work there. Here's my critique. So far your work has improved a lot and I'm not the type to keep repeating my praises so bear with me when I get nit-picky with the details. What's good: The color and perspective is nice, setting the main focus (the woman holding the sword) and muting out the rest is emphasized by the…
ALL POSITIONS FILLED! It's been a long arduous journey, but we're finally at a point where we have all our bases covered and all our effort is now focused on Kickstarter preparations. We are still always interested in connecting with talented people, but we unfortunately just don't have the time right now to consider…
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I'm going to interject here, admitting I did not read the full banter in here. This is a far more complex issue than people like to make it out to be. Here are the facts. Guns are designed to destroy whatever they are fired at, humans included. By design, a gun is a weapon intended to kill. This is undeniable. Insurance…
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Title: Animator Focus: Animate, handle motion capture data, and implement animations for characters and objects in our future games Type: Full time permanent position Last day to apply: Ongoing, no end date. Will update the ad when the position is filled. Location: Remote or in Malmö office The characters in our games are…