http://imgur.com/a/LjuLO I put some example pics there what some of the lighting settings do. Hit the gear icon on the top right corner of each pic to view the full resolution picture. Edit: Dominant directional light does support colour bleeding. Only thing it doesn't support is coloured translucent material transmission.
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Alright dudes. So I'm making an 8-bit style game, official thread with all the pixel art and so on over at TIG SOURCE I'll post some of the concepts here as I go. So if you like 8 bit, 9 bit, 12 bit and 15.99 bit jump in and say hi. Any feedback welcome. These concepts are to help me with animation and will probably end up…
Hi Tim! The scene is looking cool, I like the elegant straightforwardness of it. Going by the older scene shots, I would say your diffuse is too bright. Even though you are going for a very white-colored rock surface, consider damping the brightness on your diffuse texture so that more subtlety in the lighting can show…
Tip 01 - How much light am I casting on my world? PBR material systems introduce the need for physical lights. By that I mean we should have an idea of how much light we are casting on our materials otherwise we’re breaking the point of PBR which is achieving a more realistic look. Unfortunately the Sun in UE4 doesn’t have…
Fight through it. It's a promising piece. The mian problem for me is the lack of lighting. You don't NEED to use lightmass for every test. Throw down some light shafts, some dappling on the floor. Fake it any way you need to in order to achieve good results. The DoF also feels heavy handed and doesn't really compliment the…
Hello, 1. Not at all. If the player can't see it and it doesn't cause performance or lighting issues, it doesn't matter. 2. Double sided materials are slightly more expensive, but IMO worth it if it means you don't have to manage double sided geo. Using both at the same time would be completely redundant. Note that in VR…
Are you a badass Unity/Unreal programmer? Do you like 90's fighting games? You could be a perfect match. I have secured rights with a major publisher to re-make a beloved (INSANELY) popular franchise. The catch? I need to find a programmer who loves the game in question. All will be revealed with signing of an NDA. You…
HAHAHA! This is a very interesting and funny character!! Well done! Now I'm still learning myself to create nice presentations for my characters, but I've noticed a lot of people talking about putting the rim light in the right place to catch the attention of the eye. Right now your rim light really stand out on the side…