Great work so far, even though it's good to prepare and concept stuff , it is turning into a massive project. How much time do you have? concepting everything is just a little bit of the whole process. To help sorting stuff out I believe it would be good to work from Big to small. Make sure you nail the art-direction for…
Hey cgilbert, for copy paste here is the workflow we'd like. Press ctrl + c in Photoshop or ctrl + shift + c in Photoshop to copy an image into the clipboard. In Knald press ctrl + v to paste the image from the clipboard as the colour to normal map input image. Move some sliders around until you're happy with your normal…
Yeah, Python is a good pace to start. It's sort of language like in its logic (and instead of &&, or instead of || and more elaborate stuff gets finished like... if x not in y: instead of if (std::find(y.begin(), y.end(), x) != y.end()) {} etc). Is also loosely typed which makes it nice for quickly trying things out. And…
Hey! Apologies for not getting back to you both more quickly, but I'm glad you've been able to get affirmation from the artist. Generally speaking, the primary goal of these challenges isn't to create a portfolio piece. Obviously, it's a positive experience to be able to display what you've done here, I totally understand…
Hey guys, Recently I did an animation test for Riot Games (League of Legends). I didn't get it. I was just hoping for some crits on the animation or insight of why I may not have. I didn't get any feedback from the company, even after asking for some, but I asked and they said I could post it if I wanted. The test was to…
@JoshexDirad: Granted I only quickly read your last reply and skimmed over the rest of the thread, so I might be misunderstanding something, but it seems like you are missing that if you place a geometry crease (as in a discontinued smoothing of the surface, a hard edge or different smoothing group) where you see your…
Blendermarket Gumroad Baya is a Blender tool that generate Maya source file (.ma) inside Blender. * Baya is a quick way to exchange data with other artists who might use Maya * You can iterate quickly when you work with Maya oriented game engine exporters by quickly generating Maya source and exporting using Maya…
This is about characters which will be rigged and animated later for games/tv. Do you build a low-poly base model with correct topology in maya/3dsmax/modo and then go to zbrush/mudbox to sculpt at high res, and bake maps and back to low-res in maya/3ds OR or is it quicker to start in a program like zbrush (which has more…
lots and lots of practice/hard work. There is no real shortcuts or easy way to get good, its simply a matter of pounding on your craft for hours and hours over several years. Most importantly learning something from each project and actually finishing work that is started. getting feedback from professional level people…