Hi. I want to share my latest progress on new small package on ue4 marketplace. I'm working on customizable material. Here are shots from progress. Blending two texture sets: https://www.youtube.com/watch?v=KhwltRI1pHE Changing color: https://www.youtube.com/watch?v=iCaxsu75Y1Y
As we experienced and learnt from comment for our first UR4 video http://www.polycount.com/forum/showthread.php?t=148318, Here is our another showcase for the low poly game environment design: Defenders of the Klaus. [vv]122627742[/vv] Detail modular turn table [vv]122655498[/vv]
In great condition. Ships from Japan. I do not have the original packaging, but I will do a great job to make sure it is delivered safe and sound. Shipping will be via EMS only. Can be tracked via local postal website website. **SOLD**
Hello guys, Lately been working on Environment Project to pump up my skills with game engines and material creation using Substance software package. Used World Machine to create landscape. 3DS Max for all the meshes. Zbrush for a little help with rocks and stones, and some textures. Here are the renders and a video. Link…
Hi guys, Is it possible to create a deferred material to create a POM decals sheet to get the same result as this on UE5. It allows you to add surface detail and interesting breakup without standing out from the rest of the asset, really useful for things like panel lines and indents. Like the screenshot. Thanks!
I have recently started using Marmoset to be able to create the "Viewer" files for my portfolio. I am coming across a problem when importing a model, I have it happen with a different one too. New random geometry appear when they shouldn't across specific places in my model. And this is how it should look Triangulation…