Howdy! I just got hired at Vigil Games in Austin Texas on the character team and I need to move down there sometime before December 4th or so (starting the 6th). Time is very tight, so some urgency is required... Having been unemployed for ages before this, money is very tight (non-existent), so I'm looking for something…
I'm using Source because i have 5+ years of experience with it and honestly don't want to spend several weeks/months learning udk or crysis. [aka lazy ^_^] I'm using Alien swarm as its the only source game where a scifi-esque modular tileset makes any kind of sense. Some of the stuff i've done till now. brushwork section.…
Sperasoft, a leading games development studio, is offering you the opportunity to join the great team and to work for the project for Ubisoft on the one of the most favorite franchise shooters. The project is an FPS on Consoles and PC platforms. We are currently looking for VFX Artist to join our team for 1 year employment…
I never used face constrain a lot in Max , only edge one usually and after switching to Blender I instantly loved its "slide" counterpart where you could instantly move a vertex or edge along any of adjacent edges with double GG and contrary to Max you can do it outside of a mesh shape with Alt pressed. Never figure out…
yeah.. but that would mean that the title would probably be filled out with words. if u want to make something sound nicer, u need much, much more words. "i dont like how these pictures look, why is this" i guess this is short? that sounds so strange to me saying that so something which looks bad for many many people. i…
Thanks for the response Seehr. My current hang up is I'm not exactly sure how to go about laying out my UVS. My personal limit for this is 2 x 2048 maps for his armor and cloth. So I'm just curious if I can just go ahead and layout the UVs as I normally would (for example armor and weapons on one map, soft surfaces on…
I learned all I know from playing with 3D software and looking at other people's stuff on the internet. A very healthy dose of traditional art training also contributed. And vcortis is right; this isn't exactly a field you can succeed in if you don't have the ability to push yourself. From my experience and judging from…
i didn't realize the app was still going with the times like that! ;) anyway same here, that's all i remember deep paint for really - a way to get into photoshop and back into 3D to see the result. i use mudbox for painting. interface is simples, it can deal with UDIMs, you can paint in 3D to a decent standard on layers…
i though how i made the fur could be interesting so i made a little "tutorial" : instead of haircards/planes, i used "tacos". i tried planes at first but i think it looked too combed and "perfect". also it required much more geometry to look good from various angles. "tacos" covered more angles and at the same time being…
Yes I am aware of the 3DS Student licenses. I have been using Max for a few years now and have grown quitw fond of it, but I am not allowed to make money off of anything made with said student license. This is why I'm forcing myself to learn Blender. I'm aware of most lowpoly modeling techniques and sketching isn't a…