I like the idea of CAT, or at least being able to set up highly customized rigs quickly. I liked it before autodesk bought it and included it. It had its issues but it was at least functional. But ever since then, the more they try to integrate it and update it, they end up breaking it. * We won't use it in production…
Typically you create two systems, a IK rig, and a FK rig then blend between the two systems. Very few rigs work only with one set of joints to manipulate. I can only think of Biped in 3dsmax and a Maya rig that Naughty Dog created which actually has 3 rigs (IK/FK/Resulting) but you only ever interact with the resulting…
the links to download these rigs seems to be broken, anyone have these downloaded and able to share? thanks! https://steamcommunity.com/sharedfiles/filedetails/?id=187943419 I want Broodmother specifically if you just have separate rig files. Cheers!
Before I ask, I am sorry in advance if I am not allowed to ask for help I was looking for a help section, but could not find it. I have made a 3d skateboard model in 3dsmax, but have come across a problem. I don't know anything about rigging and animation, but wanted to know if someone could point me in the right…
Hey all, I'll keep this short. I am new to Rigging and I was setting my cat rig up, adjusting skinning, ect. Went to go animate to test weights, and now the rig moves separate from the mesh. All the bones are applied in the mesh and the mesh's vertex weights still appear correct in view port. Anything I could possibly try…
Hello, I am a Rigging Artist. Need any kind of rigging work.[Maya character,motion capture rig for maya-to-motionbuilder, Rig for UDK game engine] My demo reel link...... [ame=" https://www.youtube.com/watch?v=67hsYVDdZz0"]RiggingReel2011.flv - YouTube[/ame]
RPG in general (not nesseraly digital) and RTS (genere as whole). It's rather funny because RPG inspired me in a way that there is no RPG on the market that I would really enjoy so I decided it would be best to try make my own :D My issue with RPGs is rather odd one. There is just no combination of RPG mechanics, Slasher…
I recently rigged an object with a squashy and stretchy rig in Maya 2017 with a spline IK and it kinda flips out when I try to scale it. The problem most likely has to do with the math involved in making the bones squash and stretch, so is there a way to scale the object without altering the math? Or is there a quick and…
If it helps to think of it as a classic marionette. The control rig is the wooden +, in it's own scene. The mesh/rig are the puppet, in their own scene. The strings are the constraints between them. First thing I do is create just a skeleton and bind the mesh to it. Save that as a "skin" file and reference it into a new…