[ QUOTE ] [ QUOTE ] That's it! I'm losing weight! No offense, hehe. [/ QUOTE ] none taken. Its on my to do list. :P And personally I think it just proves that Dark haired metalhead looking guys are the eventual inevitable result of stirring the gene pool. WE are the future. Bow to your masters. hehe [/ QUOTE ] Damn rights!…
So I contacted Adobe support today to cancel my Creative Cloud subscription, and this is what happened. Either at best they tried to weasel an extra $5 out of me just because they could, or at worst they may have been trying to get an extra half year worth of payments for nothing (new annual contract at half remaining…
They do have to compete with COD, you must remember that. They are trying their best to catch up, although EA is massive and don't really need more money... ahaha I don't even know anymore...
Hi there everyone! I am looking for some custom 3d work. I need some custom low poly characters and some low poly sci fi vehicles (dirt bikes). skype: dustinhagen email: dustin@base75.com Thanks and have an awesome week!
Hello! We are a brand-new team called Desperados (yes, we really are desperate). We are working on a new game mainly for fun and to gain experience together, with the goal of publishing it one day and creating many more games in the future. At the moment, we are looking for 3D artists (at least 2) to help us create assets…
it looks more than awesome but couldn't you modify a little bit the end of the bow because in game the string of the bow looks like floating in air and don't touch the bow?
Shivering Butterfly Bow An enchanted Long bow with a stretch of Ice crystals (a quickly made Drow Bow) In Steam Workshop here - http://steamcommunity.com/sharedfiles/filedetails/?id=280564389
For characters in ZB mostly 6 subs are enough. Occasionally 7. Thats comming from a single div with zspheres. Hard surface stuff usually 5 sometimes even 3 or 4!
Hi guys, I'm attempting a likeness study on Matt Murdock from the Netflix show Daredevil as an in-between project. Will do a full bust rendered in toolbag. C&C welcome ! I applied texturingxyz maps although it might need a bit of tweak to reduce the intensity here and there. The iconic glasses are still missing. Edit :…
@manuelfuentes13 Yeah thanks! I'll definitely be revisiting that first prop again. Going to concentrate on getting the 2 'flatter' plates done tonight after work, then possibly move onto the cylindrical top over the weekend, time permitting. @jewski-bot Nice work there dude! I know what you mean about getting to the…