Hi guys, I'm attempting a likeness study on Matt Murdock from the Netflix show Daredevil as an in-between project. Will do a full bust rendered in toolbag. C&C welcome !
I applied texturingxyz maps although it might need a bit of tweak to reduce the intensity here and there. The iconic glasses are still missing.
Edit : it's better with references !
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Next to come is the shirt, then the tie and jacket. I'll keep the hair for the end, not sure about how I'll handle the beard tho, either integrated in the texture or hundreds of alpha cards.
My benchmarks are Vimal Kerketta's work and Hossein Diba's last piece ( https://www.artstation.com/artwork/oQLeW )
I still need to tweak the shape of the body, especially the legs to make sure the clothes behave properly in MD. The hands are placeholders for the moment. It will be a tough challenge making a suit that gives the feeling of being made custom-fit by a good tailor. He's a lawyer after all.
His legs could do with being a little longer as well (it seems like his torso and arms are correct but his legs being too short make his arms look too long).
And finally his neck could be a little narrower, and about 30% longer.
Definitely got the likeness down though
Lol did you know I ended up checking my thread on every mobile device and computer I could find to be sure there was no problem coming from my side ? Don't do that again man
Thanks for the feedback ! I'll fix all of this, right now the body is 7 ⅓ heads tall, because the actor measures 1m78. But yea the tip of the fingers reach a bit longer than half-thigh.
I'll post the body updates along with the shoes. I prefer oxfords for a formal dress but since he wears derbys in the show I'll go with that.