After getting some stuff implemented, I've started crafting the town you visit in the demo of Key of Ethios. Rough map of the place: Textures thus far: In-game + fences Said fence: The river: (Badly done right now. Haven't figured out how to make the texture scroll properly. Dunno why the bridge is messed up, either) That…
I have been TRYING my best to figure out the architecture of this world... This one is the design of the spawn point Gemini Altar where the game begins... (Left to right: Floating island with pillars and waterfalls spawn point, bridge, exit with statues guarding the exit) I tried incorporating the rune design from the…
Damn them some big titties. Lush improvement on the neck! Okay, so, first of all, your sternocleidomastoid is connecting to the clavical, not the sternum. They need to finish inbetween the clavicals (see above ref.) The bit that needs tlc right now is the eyes. Take this with a pinch of salt because i am TERRIBLE at paint…
(Sidenote - You're using UE4, not UDK. UDK was the free version of UE3. ;) ) The biggest thing that stands out to me would be the consistency of the textures scene. I'm seeing a myriad of different textures and colors that don't seem to go together. Like, that archway is made out of stone, but the actual stones in the area…
Its looking really cool. I really like the design. I have a few suggestions. I'm assuming you don't have a poly limit. Add in some type of lantern light on post or on hooks that are hanging off the roots. Go with some type of steal latten with a lot of open light space with metal trim that sort of repeats the root like…
1. Check what ghib said, I never use snap to curve so I don't really know. 2. This is something that really annoys me about Maya, coming from Max. I need to make two objects for every "solid" curve I want - one for the curve spline, one for the shape to loft. I just want to click the "renderable" box! I might see if I can…
So its been a while since I've posted anything and figured I would share what me and everyone here at Treyarch have been working on since we wrapped up all the dlc on Black Ops 2. So I'll be posting all the cool stuff going on with this game in this thread. Hope to play some mp, zombies and now co-op campaign with you guys…
@megalmn2000 : Yeah ofcourse iam inspired by star craft .. i started learning 3D right after starcraft one :) @Lephenix : Thank you i am glad you like it .. actually this is not render it's just a screen shot of 3ds max view port in realistic mode ( Nitrous ) with standard material with dark gray color and high specular…
linK: http://www.iht.com/articles/2006/08/13/news/cell.php So... lets see here. Apparently the cops found some arab dudes with a thousand cell phones in their car, so, they arrested them for trying to blow up a bridge. yea... Now, it may be true that you can use a cellphone as a detonator, but you only really need one...…
Had some time to work on the head. There's a few areas I still want to refine such as the cheekbone area, also the nose bridge needs to be higher I think? I'm trying to get a kind of neutral look, but she looks a little intense, I'll play around with the nose bridge area to see if that helps... but I feel it's pretty much…