I've understood your point. But I wanted to bake Displacement Maps to create surface details in my high poly model. Like the ones i've highlighted in red. I don't want to use a normal map for those details, because I want to render the high poly model in Arnold, and i want it as realistic as possible, also from close up...
For substance painter performance is typically limited by the GPU. For Arnold rendering and similar (offline rendering) the CPU is the limiting factor. So I would suggest upgrading the GPU, what you get depends on your budget. You can check out this thread for more information and advice…
@tythomas063 Thanks bud :) Decided to put it in Arnold just to throw in some lights and get some high quality shadows. I'm kinda nearing the end of the blockin phase. I'm going to start breaking this apart into assets/props for UE. I'm liking the composition I've got going on atm! The planks are going to be... interesting.…
WIP Hi world, this is my Yakuza artwork, which I developed during my participation in the ArtStation challenge "Neo Tokyo: Exponential Reality" in the Film/VFX Character Art category (rendered). This experience was incredibly exciting and allowed me to navigate the entire 3D pipeline, from likeness sculpting, modeling, and…
I've just gone back to that other thread and so you did. I'll have to take a look into those shaders. I have been playing around with Arnold's renders for hair and they do produce much better and cleaner results. I did resurrect an old thread here - https://polycount.com/discussion/comment/2770700#Comment_2770700 -…
I'm getting back into 3d animation again after my stroke in 2017, I'm planning to focus on 3d modeling and sculpting, i'm trying to figure out my best workflow currently what I've come up with so far is: maya for base mesh into mudbox then export texture maps and render with maya's Arnold. Does this make sense I'm…
Hello everyone!Here is my new work Project Divawhich I created in Zbrush and Maya and rendered in Arnold to learn it better ) Hope you like it or give me some useful advices <3 https://www.artstation.com/artwork/xJX1Km Project Diva is attempt to explore the historical image of Madonna or Diva in new contemporary way. Just…
Hey! This is a Black Manta fan art, one of my favorites DC characters. I based the concept on the New 52 Aquaman comic (I really enjoyed the movie by the way) and thought this would be a good time to do this character. I sculpted it using ZBrush, I modeled some parts and Maya and finally, I rendered it using Arnold.…
Hi all! Been working on this guy in my free time for the last few months. It's been a great learning experience for me and I think a significant improvement on my previous work. Still room for improvement but I think I'm calling it done! Software used: ZBrush Maya (xGen + Arnold render for hair) Marvelous Designer…
Hi! Fun little animation I did recently using my existing Deadpool model and rig. https://www.artstation.com/artwork/oOdD1L It was mainly to learn Arnold which turned out to be quite fun. Took the opportunity to make and groom a little unicorn plush toy as well. Vimeo links: animation https://vimeo.com/396202521 comp wip…