Long time no update, feels like work has taken over my life :sweat_smile: Alternative Outfit Ideas 'Humungus' Pyro Style Something in the direction of 'Mad World' - black and white even?! Or hand-painted diffuse, like Quake skins? Minimal Progress Since last update, I tweaked the model some. Tried different poses to get…
It's been a while since I updated here. I've had an irritating month or so; I keep getting ill. So these are some stuff from just before that; I think they're newer than the previous posts since they look different, but they're from some time ago. They look marginally less dogshit than I remember, which is something. As…
Nice work, can definitely see overall improvement, particularly since opening this wip back in 2022 and not because I typically dig anything related to Cyberpunk but yeah latest update imho certainly has that vibe + bit of FFSW as well so keep at it. Happy New Year :+1:
Thank You for all the Kind Feedbacks!! ★ Here are the latest updates. The images don’t fully show the FX, but all effects are clearly visible in the rendered video. ★ Close-ups (Different mode Lighting) Thank you for checking out my progress. I really appreciate all the kind feedbacks. I will try to improve more and…
Obviously use this if you haven't since "bumpiness" has been brought up. //assuming you are already just worth mentioning again. Things to mention, if you are making it your own that is a cool challenge.If you are replicating it, yes indeed you would need every occurrence of the vehicle. When i tried to use references from…
No biggies on the comments, females be difficult yo! (for me)That is why i am learning the, how to's, probably should've done those studies before the dudes but well, as said in the threads i went to "heroic types". Anywho, i said i'd come back and have since this is a long trek of learning things i do not do or nor have i…
It's been a while since I posted any updates. I managed to finish the highpoly, retopo and UV the model. It has 4 texture sets and has 45k tris. A little higher than what I aimed for but I think it is fine considering it's a portfolio piece and not an actual game model. I also managed to block in the colors in substance…
(Update 2): https://polycount.com/discussion/234168/wip-advice-water-temple-ue5-update-2#latest (Update 1): https://polycount.com/discussion/234035/wip-advice-water-temple-ue5#latest Here's a new update for my Water Temple environment project. It's been a while since my last update. Recently becoming a father has pulled…
We Are looking for colaboratos! Join the Weird Forge Studio Team Founded in December 2022, Weird Forge is an independent studio from Spain born from the ambition to create a deep strategy experience for seasoned players. We are currently immersed in the development of our first major project: a Dark Fantasy PVP Turn-Based…
Hey, thank you for your reply. I edited for better visibility right now! I use PBR Metallic Roughness with directx as result, if i understand ur question correct. I´m sorry if i might just understand afterwards. And for edgepadding i have the standard 32 Dialation Width while baking on substance painter. Ok about the…