Hey everyone. I've just started learning ue4 this March. I really love it. I begin Da Nang Environment, It's still a work in progress, so any crits would be lovely I'll try to keep this updated with any progress Here's where I'm currently at: https://www.youtube.com/watch?v=OEyA7pA4saU
Hello everyone! Everything in the scene I made except for the tree and some of the textures. The below renders are from UE4 (4.5). I had to use the snipping tool with windows 7 to get nice clean screenshots because Every time I would take a high resolution screenshot the image would be very jagged.
So I'm a newbie to UE4, but I'm really trying to get the hang of it. I started a new 3d blue print, with importing my own custom content, and I keep getting this kind of lighting error on the custom ground mesh. Why is this happening? I figure it's a lighting issue, but it's pretty drastic. Thanks.
I watched the official UE4 tutorial on materials, and I notices all the _Albedo maps also have an Alpha channel used with a "Lerp" node is used for the Roughness channel. But when I export from Megascan Bridge and select the Unreal preset, My _Albedo map doesn't have a alpha, but a seperate _Roughness map. Can someone…
Hi, started making a cave in ue4, here is where I'm at. So all I have now is the walls themselves but it's only the start. I'm thinking of making it some kind of makeshift thieves den with a bunch of crates and wooden walkways as well as some foliage hanging from the holes in the roof. Let me know what you think! [ame="…
We are an indie studio with released titles, we are working in a game project and are looking for a Senior Environment Artist to lead realistic Environment Artwork on UE4 . If you are interested please send me your portfolio and hourly rates. and we can discuss it more.
We are an indie studio with released titles, we are working in a game project and are looking for an Environment Artist to do realistic Environment Artwork and Materials on UE4. If you are interested please send me your portfolio and hourly rates. and we can discuss it more.
This is a scene I have been working on in UE4. I wanted to see what kind of scenes I could make with world machine and then went from there. I have been working on it for about a month now. I would love some critique.
Aiming to have the done by the end of the month. My first time working in UE4 and with PBR assets on a full scene level. Been playing with the scale today, quite happy with the size and layout now. Will keep posting as it gose, any feedback is greatly appreciated.
So this is my first post here :) hoping for some crit on a project I'm working on for university. The brief is to make a 360 room environment in UE4. I've chosen to do the prison from The Walking Dead, here's where I'm up to with it so far: