Should maybe rename the thread Maya-ShapeShifter, I keep thinking it's someone asking about surface based asset generation. Also...you're evil @Fansub ^_^
If I've understood you correctly, surely this isn't a Maya limitation but a inherant problem in 3D graphics?! Maybe some images would explain better? But it sounds to me like you've gotten down to the wire with number of polygons and therefore UV's.
I have came across a slight issue and I can not figure out how to fix it. Here is the prognosis. Maya gets stuck when saving, and exporting. It does not happen every-time but 80% of the time. I have deleted my maya folder and that did not do anything. I have as well uninstalled maya completely and re-installed it. The…
Hi, I have a couple of questions about Maya workflow for UE4 that I want to ask. I blocked out my entire level in UE4 to real world measurement so it is huge. Now I want to use Maya to model/uv assets then send them to UE4. However, I find it so hard to model to real world scale in Maya. Is there any way to change the…
I've been using Maya to create assets for Unity. In general I'm happy with the results. I'm wondering what kind of workflow most people are using for complex level design going from Maya to Unity. What I've been doing in general is cutting up chunks of the environment in Maya and then importing them to Unity and placing…
Premier game developer in Northern California is searching for a dedicated and talented Maya Animator for their newest Action Adventure title for the Xbox 360, PSX3 and PC. They are looking for a Maya Animator who has an undying work ethic, is eager to take on new challenges and has a desire to work on a team that is…
[ QUOTE ] Ahh the wonders of new technology and making it all work together. I'm currently working with Unreal 3 here at work and the newest stuff from Epic really wants to be driven on the newest, 7000 series, Nvidia hardware. We installed new vid cards, 7800 and 7900's, throughout the team and we're all doing just…
At my wits end with this error. Trying to get one piece of my model into Maya to run a decent clean-up on it so that I can get it into xNormal for baking, but every time I export the .obj Maya says it has an error reading the file. All my other high-poly parts work and are imported as does my Low Poly and I've run every…