This channels issue is totally no problem for me. You just have to start with a transparent document and then could work in any of RGAB in main layer stack having a special group for each of RGBA. They did very cool links panel that could link many parameters in between layers providing shared masks for example but for…
Yea sorry, poor choice of words. When I say masking I mean blending. So doing things like scorch marks, dirt streaks, scratches on the edges, those will all be blend masks blending between thing like painted metal / bare metal / burnt metal / etc.
Congrats i guess but being a person who despises the aye.eye. trend regardless of do it cause "everyone else will, b.s. ideology", i was curious & have to ask with 10 years of possible "networking", you couldn't find any people to fill the rolls for your game idea? Small Rant: (no need to address.) As much as i wish i was…
In Krita: make two clone layers of the image or the top level group you want to analyze. Add a Desaturate filter mask (Rec. 709) to the bottom one and set the top one to Difference blending mode. Add a Desaturate filter layer on top of them both, then a Brightness/Contrast filter layer that you can adjust to more easily…
Hey guys, sorry if this has been already asked before (super newb question, bear with me): how can I generate edge scratches on my model? In the Suite workflow primer, after the model has the first smart material applied (which I can't find in my Suite - the closest is a green 'Scratched Painted Metal'), the neck part…
I'm getting tons of errors with Quixel 2.1.5. and Photoshop CC 2015. Just as many as 1.8 im sorry to say. Just upgraded Photoshop 2014 to 2015 through their Creative Cloud app which is just a button press, not sure if it counts as a fresh install or not. So heres a few of them, not all... Any ideas here? 1.) Only 2 of 4…
Hello! I am looking for some help figuring out why the mash-id node in Maya isn't working as expected. I am creating a modular building and using a mash network to help distribute the pieces of the building out evenly (not sure if "mash" is the best way to do this). Everything works great until I add the mash-ID node. I…
I have a problem with UDK and building maps. Every time I ask to build the map, build the lighting (or likely anything of the sorts), the program ends up in some sort of endless loop. It will get stuck on the first or second task, and the time it is taking will just keep going up without anything happening. I cannot even…
You can get the same effect by using clay polish, it will mask out creases. So after mashing the clay polish button, invert mask and drop fill some white, or paint it in with a large soft brush where you want it. If you don't want to alter your mesh you can always save a morph target and switch to it afterwards.
I don't mind answering questions. It helps me organize things in my head because I often have to explain these things to people. Huge stuff in the distance: So, you probably have a skybox. But, you want a huge object far, far away. You don't want to set your camera far clipping plane to something huge because that messes…