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SOLVED: dDO: Edge scratches/wear

polycounter lvl 7
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Utility polycounter lvl 7
Hey guys, sorry if this has been already asked before (super newb question, bear with me): how can I generate edge scratches on my model? In the Suite workflow primer, after the model has the first smart material applied (which I can't find in my Suite - the closest is a green 'Scratched Painted Metal'), the neck part already has pretty neat looking paint wear on it. On my model, I've tried adding a masked layer on top, using either Edges or Occlusion to modify the mask- but it doesn't quite work. I can't seem to get the actual edges to get scratches/wear, yet the sides around them will get it.

tl;dr: How do I widen edges in masks so I can make some tasty scratches/wear on metal?


howDoesEdgewear.png

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