It looks good overall, but I don't quite understand what kind of damage you are trying to portray in some places. Do you have a reference? Are the deeper holes rotten and painted over? It looks dented in with a blunt instrument, perhaps because it's an overlay and the underlying structure doesn't change. The roughness…
Hello to my fellow polycounters! I’ve been working on a character in the evenings after my day-job, in hopes of pushing my portfolio forwards. In the past I’ve either had a fairly generalist portfolio, or the chosen designs were not visually strong. I’ve reflected a lot lately, and decided to push forwards with a stylized…
Haven't posted in a while. Did some cleanup and added the final detailing on the skin and metal a little bit ago and have started on the low poly. I'm trying a new method for retopology and it's taking forever lol, so getting to baking is going to be a ways away. The color texture isn't exactly where I want it to be, so I…
Yeah, that “camera replacement” feeling is very real. A lot of the work ends up being about compensating for capture problems rather than creating anything new.In theory scanning should reduce manual work, but in practice it just shifts the problem. Instead of sculpting or painting, we spend time fixing lighting,…
This is actually a very viable question Beddall. And the answer is definitely something that I believe needs to be heard a bit more. About 6 months ago we had a few people from Epic drop by our studio to tell us about UE4 and their position on material layering was pretty strong: "don't use it unless you absolutely have…
Heya Would love some more crit on a wip bust (i posted this a while ago), and instead of bumping the old thread i thought i'd share how i try to polypaint realistic (i hope) skin textures from scratch. Realistic skin is a bit of a mindfuck, and i want to share a bit of my research - just dont hate me too much, my anatomy…
Sill liking you sketches, keep rolling em out! I love your shark signature I was not being a hater, just baffled that your signature was a shark. Funny stuff.. the chimera and pain-apple-flail pic, I love the "ax head" you are putting on stuff, in odd places like the helmet and on the pic before that the shield. The guy…
A few members here have asked that I discuss my methods for creating maps. My approach is more suited to a realistic style. Texturing When I am first assigned a task, for example an Ammo box. I create A folder called Ammo_Box and I gather as much reference, and textures that relate to that task. If the Ammo box is made…
Okay Ive been working on custom assets for a 100 perent custom level for ut2k4 for the past 4 months. Im going all out. But I havent had any luck with creating a self illuminated tex panner that goes behind another texture to show the panning on the first layered material. Basially Im trying to do this. I hope Ive…
Hello! I did a first pass on the rocks, created the shader and added some placeholder materials from free asset packs. Now that i'm looking at it, it probably needs another layer of sculpting,and each rock should have its own individual uv set instead of all being packed in one. Later on i'm going to try some radial tiling…