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Anyone familiar with Unreal Ed Texture Question

armagon9177
polycounter lvl 18
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armagon9177 polycounter lvl 18
Okay Ive been working on custom assets for a 100 perent custom level for ut2k4 for the past 4 months. Im going all out. But I havent had any luck with creating a self illuminated tex panner that goes behind another texture to show the panning on the first layered material. Basially Im trying to do this. I hope Ive explained myself well. Ive tried Combiner midifiers until im dizzy. Please help me if you know how to dp this. Thanks guys. And look for my map DM-Carbon in a few months. Ill post some screens later. =D
texexample7bo.th.jpg the red texture panner is visable through the top layer see. Created a nice ccircuit glowy effect. I just cant get the Alpha of ther front material to work so that the self illuminated tex panner shows through. Helpv Please!!

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  • oXYnary
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    oXYnary polycounter lvl 18
    Im kinda confused on what you are asking. Can you post or show us your complete shader setup (multiple screenies of the shader "parts" if you like)
  • FunkaDelicDass
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    FunkaDelicDass polycounter lvl 18
    I could explain, but a picture is faster. Also, you don't need a combiner, just use a regular shader. And you self illum image has to have an alpha, didn't clarify that in the pic.

    self_illum_multi.jpg

    This is how I do it. I'm sure there are other ways...
  • armagon9177
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    armagon9177 polycounter lvl 18
    Oh dude you are kick ass! Thankyou so much. Ive researched bought books and never could grasp this. Im a visual learner my mind is wired that way. This helps so much. If we were at a bar Id buy you a beer =D THANKYOU!!! Oh heres some screeens of my test area for my art assets that will go into the final map. Nothing is ccomplete as I always tweak things up to the very end but hope you enjoy!!!
    Oh yeah the name of the map is going to be called DM-Carbon
    I had that name before all the ut2007 DM-CarbonFire name came out. I want a hard steel look to everything. Since video cards have more memory then when this game was relesed Ive been conservative but have been doing higher resolution textures then what you would find in a map from epic.

    share14mk.jpg

    share26ec.jpg

    all art has been sent to the US ccopyright office, man I once had someone steal my work and claim it as his own. Ever sincce Ive been paranoid. FU Dennis Thompson! hahha
    but thatnks for the help!!
  • armagon9177
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    armagon9177 polycounter lvl 18
    oXYnary you kick ass! Got it workin. I want you to know you made my day. Now I an replace an ugly, well not ugly just not my best work wiith some animated greatness. Yes sir you made my day. Im not technially savy. Im a left sided brain person as they say. But I got it workin, put it in a dark area of the map to make sure everything was fine. That texture is just a test texture. I always did my self illumination maps a ccompletely different way. This material system is a bit tricky. May I call on you again if I have other problems. Im good with texturing and ccould be a help in that area to you. Just throwin that out there. I really appreciate this. This is a fuck yeah moment for me, I know its simple but for me it wasnt. Thanks again. here it is.
    share30qm.jpg
    Oh you've probably noticced Im a big fan of self illumination. Had to have lights on that lift. Oh my map DM-Carbon will have zForceField type floors which you can shoot through. So for example if there is an overlapping area of the map Ill put in a force field to give that extra opportunity for headshots. It bloks all acctors exccept weapons fire. Thats what that green blue stuff is in the top right of one of the screens. Ill get a screen if it later.
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