I think Bitmap understands that it's not completely necessary, but because he knows it's possible he wants to satisfy his curiosity. That said though, if you are a complete noob to overclocking then seriously, don't practice on your brand new beast of a system that just cost you a month's pay (maybe I don't know). If you…
The proportions seem much better but a little hard to fully tell with the 3/4 images. The detailing on the skin is a good start. i like that your considering the creatures environment and what effect that has on the creature physiology that's a great way to model and conceptualize standard. As your in the early stages of…
Title pretty much describes my question. Lets say you are doing a rail for a gun, is it best to leave them as floaters or connect them together with the barrel? And that is best performance wise.
Hello! I am needing some advice on the best practices around separating texture sets. I'm modeling a character and am getting close to the surfacing stage. Is it best to separate the textures sets by material, by prop, or by texture density need? (Face v. less important area) Thank you, look forward to the feedback!
@OzMa Haha that's way too cool man :D I see you have your own Yoshi and Kirby and that giant mushroom thing (I guess you've finally found a way to enslave Toad) :P That's so much > than my hovering platform :( There's so much character in your model, and feels way better than the kiddo-granny earlier! And that hood is a…
Hi All, I'm a newbie to game development, i'll try to explain the best i can. I wanted to know what are the best practises for building floor pieces in mobile 2.5D platformer games. I've used Mario for an example (see image) as this is the style i will be mimicking as a practice run. The bottom section of the floor looks…
Thank you so much for making this! Beats the crap out of Melody. On the art end is Daz's method the best thing we can be doing to get the least possible number of ray errors?
I really love the concept. Not sure how you are going to make this Beast look warm and moving to make her seem to be in love. Can't wait to see it finished. There is just one thing bothering me albeit a great sculpt it seems more male than female. The muscles of the arms and a bit of the chest too even with the 4 breasts.…
Still having a blast faffing around :p Nearly done modeling the exterior, I'm now only adding detail that'll be observable and make sense to actually make. Probably won't have time for my dirt bikes, would've been nice but needs must since for me at least be little tight to UV, texture then render in engine so we'll get…
Yeah, I thought Max 2010+ had both Symmetry and Select Quads/NGons/Tri's in the Graphite Ribbon tools? Or did I misunderstand something on what these tools can do vs. the graphite ones? TS Normal Maps are a totally different beast, I don't think you can bake them correctly through texture transfer (in Max at least), but…