Hello! I am needing some advice on the best practices around separating texture sets. I'm modeling a character and am getting close to the surfacing stage. Is it best to separate the textures sets by material, by prop, or by texture density need? (Face v. less important area)
Thank you, look forward to the feedback!
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For a game char i would go with one 4k texture. Maybe a second 2k for the hair.
Eg. If you have a special shader for skin, you should separate the skin parts off.